Sat, 30 Dec 2017 01:22:11 +0100 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
Fri, 29 Dec 2017 22:37:31 +0100 antonc27 - Fix ammos menu crash ios-develop
Fri, 29 Dec 2017 22:35:36 +0100 antonc27 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
Fri, 29 Dec 2017 19:38:01 +0100 antonc27 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
Fri, 29 Dec 2017 19:34:32 +0100 antonc27 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
Fri, 29 Dec 2017 19:06:10 +0100 antonc27 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
Fri, 29 Dec 2017 16:53:37 +0100 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
Thu, 28 Dec 2017 11:58:30 -0500 nemo merge into default too
Thu, 28 Dec 2017 11:58:10 -0500 astro dependency fixes 0.9.23
Wed, 27 Dec 2017 00:59:26 +0100 unc0rr Make playing a game possible qmlfrontend
Tue, 26 Dec 2017 18:36:30 -0500 nemo these images should have been RGBA to stay consistent with all the others
Tue, 26 Dec 2017 01:36:58 +0100 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 24 Dec 2017 16:56:22 +0100 unc0rr And more refactoring... qmlfrontend
Sun, 24 Dec 2017 00:44:16 +0100 unc0rr More refactoring in attempt to move away from frontlib qmlfrontend
Fri, 22 Dec 2017 23:59:03 +0100 unc0rr Start hacking new frontend qmlfrontend
Sun, 17 Dec 2017 21:09:59 +0100 unc0rr Start removing flib functionality qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 16 Dec 2017 23:26:13 +0100 unc0rr Add new qmlfrontend project template
Sat, 16 Dec 2017 22:58:28 +0100 unc0rr Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 unc0rr Quick dirty fix for building
Tue, 05 Dec 2017 11:36:29 -0500 nemo bump proto
Tue, 05 Dec 2017 11:35:04 -0500 nemo 0.9.23 branch 0.9.23
Mon, 04 Dec 2017 20:21:35 -0500 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
Wed, 29 Nov 2017 20:38:26 -0500 nemo er. should be true I think? also... maybe this should be somewhere else
Wed, 29 Nov 2017 20:35:56 -0500 nemo This is a desyncing change. But... We might need a new release anyway. ☹
Wed, 29 Nov 2017 13:54:39 +0100 alfadur Fix chat input key being sometimes registered twice
Sat, 25 Nov 2017 11:28:44 -0500 nemo At the very least we should match the gameserver length which seems to be 40, not 60
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