--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Fri Sep 29 18:27:44 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Fri Sep 29 19:12:00 2017 +0200
@@ -202,21 +202,31 @@
end
function onNewTurn()
+ local function getReady(hog)
+ -- This clears the "Get ready, Hog!" caption from the engine, because it will name the
+ -- false hog because we immediately switch the hog after the turn start.
+ -- TODO: Find a better method for this and show the real hog name (preferably using an engine string)
+ AddCaption("")
+ end
+
if CurrentHedgehog ~= hero.gear and not heroIsInBattle then
- EndTurn(true)
+ AnimSwitchHog(hero.gear)
+ getReady(hero.gear)
+ TurnTimeLeft = -1
elseif CurrentHedgehog == hero.gear and not heroIsInBattle then
TurnTimeLeft = -1
elseif (CurrentHedgehog == smuggler2.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 1 then
- AnimSwitchHog(hero.gear)
- EndTurn(true)
+ AnimSwitchHog(smuggler1.gear)
+ getReady(smuggler1.gear)
elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 2 then
+ AnimSwitchHog(smuggler2.gear)
+ getReady(smuggler2.gear)
+ elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler2.gear) and ongoingBattle == 3 then
+ AnimSwitchHog(smuggler3.gear)
+ getReady(smuggler3.gear)
+ elseif CurrentHedgehog == ally.gear then
AnimSwitchHog(hero.gear)
- EndTurn(true)
- elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler2.gear) and ongoingBattle == 3 then
- AnimSwitchHog(hero.gear)
- EndTurn(true)
- elseif CurrentHedgehog == ally.gear then
- EndTurn(true)
+ getReady(hero.gear)
end
end