Fix crash when explosion is outside of the map (check was lost while refactoring)
--- a/hedgewars/uLandTexture.pas Sun Mar 01 17:31:09 2009 +0000
+++ b/hedgewars/uLandTexture.pas Sun Mar 01 17:36:44 2009 +0000
@@ -52,6 +52,7 @@
procedure UpdateLandTexture(X, Width, Y, Height: LongInt);
var tx, ty: Longword;
begin
+if (Width <= 0) or (Height <= 0) then exit;
TryDo((X >= 0) and (X < LAND_WIDTH), 'UpdateLandTexture: wrong X parameter', true);
TryDo(X + Width <= LAND_WIDTH, 'UpdateLandTexture: wrong Width parameter', true);
TryDo((Y >= 0) and (Y < LAND_HEIGHT), 'UpdateLandTexture: wrong Y parameter', true);