Implement greetings & fixed rooms
authoralfadur
Fri, 06 Jul 2018 21:03:03 +0300
changeset 13482 f748a72432f2
parent 13451 dd2e51f7303d
child 13483 d79795acaa73
Implement greetings & fixed rooms
gameServer2/src/server/actions.rs
gameServer2/src/server/client.rs
gameServer2/src/server/handlers/inroom.rs
gameServer2/src/server/room.rs
--- a/gameServer2/src/server/actions.rs	Fri Jul 06 17:16:01 2018 +0200
+++ b/gameServer2/src/server/actions.rs	Fri Jul 06 21:03:03 2018 +0300
@@ -227,6 +227,10 @@
                     RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(),
                     ClientFlags("+i".to_string(), vec![c.nick.clone()]).send_all().action(),
                     SendRoomUpdate(None)];
+                if !r.greeting.is_empty() {
+                    v.push(ChatMsg {nick: "[greeting]".to_string(), msg: r.greeting.clone()}
+                        .send_self().action());
+                }
                 if !c.is_master {
                     let team_names: Vec<_>;
                     if let Some(ref mut info) = r.game_info {
@@ -328,23 +332,24 @@
                 if c.is_ready && r.ready_players_number > 0 {
                     r.ready_players_number -= 1;
                 }
-                if r.players_number > 0 && c.is_master {
+                if c.is_master && (r.players_number > 0 || r.is_fixed) {
                     actions.push(ChangeMaster(r.id, None));
                 }
-                actions.push(RemoveClientTeams);
-                actions.push(RoomLeft(c.nick.clone(), msg)
-                    .send_all().in_room(r.id).but_self().action());
                 actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()])
                     .send_all().action());
-                actions.push(SendRoomUpdate(Some(r.name.clone())));
             }
             server.react(client_id, actions);
             actions = Vec::new();
 
             if let (c, Some(r)) = server.client_and_room(client_id) {
                 c.room_id = Some(lobby_id);
-                if r.players_number == 0 {
+                if r.players_number == 0 && !r.is_fixed {
                     actions.push(RemoveRoom(r.id));
+                } else {
+                    actions.push(RemoveClientTeams);
+                    actions.push(RoomLeft(c.nick.clone(), msg)
+                        .send_all().in_room(r.id).but_self().action());
+                    actions.push(SendRoomUpdate(Some(r.name.clone())));
                 }
             }
             server.react(client_id, actions)
@@ -352,8 +357,12 @@
         ChangeMaster(room_id, new_id) => {
             let mut actions = Vec::new();
             let room_client_ids = server.room_clients(room_id);
-            let new_id = new_id.or_else(||
-                room_client_ids.iter().find(|id| **id != client_id).map(|id| *id));
+            let new_id = if server.room(client_id).map(|r| r.is_fixed).unwrap_or(false) {
+                new_id
+            } else {
+                new_id.or_else(||
+                    room_client_ids.iter().find(|id| **id != client_id).map(|id| *id))
+            };
             let new_nick = new_id.map(|id| server.clients[id].nick.clone());
 
             if let (c, Some(r)) = server.client_and_room(client_id) {
--- a/gameServer2/src/server/client.rs	Fri Jul 06 17:16:01 2018 +0200
+++ b/gameServer2/src/server/client.rs	Fri Jul 06 21:03:03 2018 +0300
@@ -5,6 +5,7 @@
     pub room_id: Option<usize>,
     pub nick: String,
     pub protocol_number: u32,
+    pub is_admin: bool,
     pub is_master: bool,
     pub is_ready: bool,
     pub is_in_game: bool,
@@ -21,6 +22,7 @@
             room_id: None,
             nick: String::new(),
             protocol_number: 0,
+            is_admin: false,
             is_master: false,
             is_ready: false,
             is_in_game: false,
--- a/gameServer2/src/server/handlers/inroom.rs	Fri Jul 06 17:16:01 2018 +0200
+++ b/gameServer2/src/server/handlers/inroom.rs	Fri Jul 06 21:03:03 2018 +0300
@@ -89,10 +89,29 @@
             };
             server.react(client_id, actions);
         },
+        Fix => {
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.is_admin { r.is_fixed = true }
+            }
+        }
+        Unfix => {
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.is_admin { r.is_fixed = false }
+            }
+        }
+        Greeting(text) => {
+            if let (c, Some(r)) = server.client_and_room(client_id) {
+                if c.is_admin || c.is_master && !r.is_fixed {
+                    r.greeting = text
+                }
+            }
+        }
         RoomName(new_name) => {
             let actions =
                 if is_name_illegal(&new_name) {
                     vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
+                } else if server.room(client_id).map(|r| r.is_fixed).unwrap_or(false) {
+                    vec![Warn("Access denied.".to_string())]
                 } else if server.has_room(&new_name) {
                     vec![Warn("A room with the same name already exists.".to_string())]
                 } else {
@@ -116,8 +135,13 @@
                     "+r"
                 };
                 c.is_ready = !c.is_ready;
-                vec![ClientFlags(flags.to_string(), vec![c.nick.clone()])
-                    .send_all().in_room(r.id).action()]
+                let mut v =
+                    vec![ClientFlags(flags.to_string(), vec![c.nick.clone()])
+                        .send_all().in_room(r.id).action()];
+                if r.is_fixed && r.ready_players_number as u32 == r.players_number {
+                    v.push(StartRoomGame(r.id))
+                }
+                v
             } else {
                 Vec::new()
             };
@@ -223,7 +247,9 @@
         },
         Cfg(cfg) => {
             let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
-                if !c.is_master {
+                if r.is_fixed {
+                    vec![Warn("Access denied.".to_string())]
+                } else if !c.is_master {
                     vec![ProtocolError("You're not the room master!".to_string())]
                 } else {
                     let v = vec![cfg.to_server_msg()
--- a/gameServer2/src/server/room.rs	Fri Jul 06 17:16:01 2018 +0200
+++ b/gameServer2/src/server/room.rs	Fri Jul 06 21:03:03 2018 +0300
@@ -113,6 +113,8 @@
     pub name: String,
     pub password: Option<String>,
     pub protocol_number: u32,
+    pub greeting: String,
+    pub is_fixed: bool,
 
     pub players_number: u32,
     pub default_hedgehog_number: u8,
@@ -130,6 +132,8 @@
             master_id: None,
             name: String::new(),
             password: None,
+            greeting: "".to_string(),
+            is_fixed: false,
             protocol_number: 0,
             players_number: 0,
             default_hedgehog_number: 4,