--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Thu Jul 04 01:36:49 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Fri Jul 05 04:32:39 2013 +0300
@@ -1,24 +1,228 @@
+------------------- ABOUT ----------------------
+--
+-- This is the first stop of hero's journey.
+-- Here he'll get fuels to continue traveling.
+-- However, the PAoTH allies of the hero have
+-- been taken hostages by professor Hogevil.
+-- So hero has to get whatever available equipement
+-- there is and rescue them.
+
+-- TODO
+-- Fix some glitches when gaining control on animations
+-- Continue with the rest :P
+
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
----------------- VARIABLES --------------------
-
+-- globals
+local campaignName = loc("A Space Adventure")
+local missionName = loc("Moon, stop for fuels!")
+-- dialogs
+local dialog01 = {}
+local dialog02 = {}
+-- mission objectives
+local goals = {
+ [dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500},
+ [dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAoTH hogs!"), 1, 5000}
+}
+-- crates
+local weaponsY = 100
+local bazookaX = 70
+local parachuteX = 110
+local grenadeX = 160
+local deserteagleX = 200
+local torchblowX = 3270
+-- hogs
+local hero = {}
+local paoth1 = {}
+local paoth2 = {}
+local paoth3 = {}
+local paoth4 = {}
+local professor = {}
+local minion1 = {}
+local minion2 = {}
+local minion3 = {}
+local minion4 = {}
+-- teams
+local teamA = {}
+local teamB = {}
+local teamC = {}
+local teamD = {}
+-- hedgehogs values
+hero.name = "Hog Solo"
+hero.x = 1380
+hero.y = 1750
+paoth1.name = "Joe"
+paoth1.x = 1430
+paoth1.y = 1750
+paoth2.name = "Bruce"
+paoth2.x = 3760
+paoth2.y = 1800
+paoth3.name = "Helena"
+paoth3.x = 3800
+paoth3.y = 1800
+paoth4.name = "Boris"
+paoth4.x = 3860
+paoth4.y = 1800
+professor.name = "Pr.Hogevil"
+professor.x = 3710
+professor.y = 1650
+minion1.name = "Minion"
+minion1.x = 2460
+minion1.y = 1450
+minion2.name = "Minion"
+minion2.x = 2450
+minion2.y = 1900
+minion3.name = "Minion"
+minion3.x = 3500
+minion3.y = 1750
+teamA.name = loc("PAoTH")
+teamA.color = tonumber("FF0000",16) -- red
+teamB.name = loc("Minions")
+teamB.color = tonumber("0033FF",16) -- blue
+teamC.name = loc("Professor")
+teamC.color = tonumber("0033FF",16) -- blue
+teamD.name = loc("Hog Solo")
+teamD.color = tonumber("38D61C",16) -- green
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
Seed = 1
GameFlags = gfInfAttack + gfSolidLand + gfDisableWind
- TurnTime = 100000
+ TurnTime = 45000
CaseFreq = 0
MinesNum = 0
MinesTime = 3000
Explosives = 0
- Delay = 10
+ Delay = 5
Map = "moon01_map"
- Theme = "Cheese"
+ Theme = "Cheese" -- Because ofc moon is made of cheese :)
+ -- Hog Solo
+ AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy")
+ hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(hero.gear, hero.x, hero.y)
+ -- PAoTH
+ AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
+ paoth1.gear = AddHog(paoth1.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
+ HogTurnLeft(paoth1.gear, true)
+ paoth2.gear = AddHog(paoth2.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
+ HogTurnLeft(paoth2.gear, true)
+ paoth3.gear = AddHog(paoth3.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(paoth3.gear, paoth3.x, paoth3.y)
+ HogTurnLeft(paoth3.gear, true)
+ paoth4.gear = AddHog(paoth4.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y)
+ HogTurnLeft(paoth4.gear, true)
+ -- Professor
+ AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
+ professor.gear = AddHog(professor.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(professor.gear, professor.x, professor.y)
+ HogTurnLeft(professor.gear, true)
+ -- Minions
+ AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
+ minion1.gear = AddHog(minion1.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(minion1.gear, minion1.x, minion1.y)
+ HogTurnLeft(minion1.gear, true)
+ minion2.gear = AddHog(minion2.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(minion2.gear, minion2.x, minion2.y)
+ HogTurnLeft(minion2.gear, true)
+ minion3.gear = AddHog(minion3.name, 0, 100, "war_desertgrenadier1")
+ AnimSetGearPosition(minion3.gear, minion3.x, minion3.y)
+ HogTurnLeft(minion3.gear, true)
+
+ AnimInit()
+ AnimationSetup()
end
function onGameStart()
+ -- wait for the first turn to start
+ AnimWait(hero.gear, 3000)
+ FollowGear(hero.gear)
+
+ ShowMission(campaignName, missionName, loc("Hog Solo has to refuel his saucer.")..
+ "|"..loc("Rescue the imprisoned PAoTH team and get your fuels!"), -amSkip, 0)
+
+ AddAmmo(hero.gear, amRope, 2)
+ SpawnAmmoCrate(bazookaX, weaponsY, amBazooka)
+ SpawnAmmoCrate(parachuteX, weaponsY, amParachute)
+ SpawnAmmoCrate(grenadeX, weaponsY, amGrenade)
+ SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle)
+
+ AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0)
+
+ AddAnim(dialog01)
end
+
+function onAmmoStoreInit()
+ SetAmmo(amBazooka, 0, 0, 0, 2)
+ SetAmmo(amParachute, 0, 0, 0, 2)
+ SetAmmo(amGrenade, 0, 0, 0, 2)
+ SetAmmo(amDEagle, 0, 0, 0, 2)
+end
+
+function onGameTick()
+ AnimUnWait()
+ if ShowAnimation() == false then
+ return
+ end
+ ExecuteAfterAnimations()
+ CheckEvents()
+end
+
+function onPrecise()
+ if GameTime > 3000 then
+ SetAnimSkip(true)
+ end
+end
+
+-------------- EVENTS ------------------
+
+function onWeaponsPlatform(gear)
+ if GetX(gear) > bazookaX-200 and GetX(gear) < deserteagleX+400 and GetY(gear) < weaponsY+150 and StoppedGear(gear) then
+ return true
+ end
+ return false
+end
+
+-------------- OUTCOMES ------------------
+
+function weaponsPlatform(gear)
+ AddAnim(dialog02)
+end
+
+-------------- ANIMATIONS ------------------
+
+function Skipanim(anim)
+ if goals[anim] ~= nil then
+ ShowMission(unpack(goals[anim]))
+ end
+end
+
+function AnimationSetup()
+ -- DIALOG 01 - Start, welcome to moon
+ AddSkipFunction(dialog01, Skipanim, {dialog01})
+ table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAoTH base at moon..."), 4000}})
+ table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finaly you have come..."), SAY_SAY, 2000}})
+ table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil learned for your arrival!"), SAY_SAY, 4000}})
+ table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Now he have captured the rest of the PAoTH team and awaits to capture you!"), SAY_SAY, 5000}})
+ table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}})
+ table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
+ table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light"), SAY_SAY, 2500}})
+ table.insert(dialog01, {func = AnimWait, args = {paoth1.gear, 500}})
+ table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Ok, then you have to go and take some of the waepons we have hidden in case of an emergency!"), SAY_SAY, 7000}})
+ table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take that rope and hurry!"), SAY_SAY, 7000}})
+ table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm... ok..."), SAY_SAY, 2500}})
+ table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
+ -- DIALOG 02 - To the weapons platform
+ AddSkipFunction(dialog02, Skipanim, {dialog02})
+ table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Checkpoint reached!"), 4000}})
+ table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! YEAAAAAH!"), SAY_SHOUT, 4000}})
+ table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry up and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}})
+ table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
+end