Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
authorunc0rr
Fri, 07 Mar 2008 17:43:05 +0000
changeset 802 ed5450a89b96
parent 801 0323e5c7ee54
child 803 3f73901a350a
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
hedgewars/CMakeLists.txt
hedgewars/hwengine.dpr
hedgewars/uConsts.pas
hedgewars/uGears.pas
hedgewars/uLandObjects.pas
hedgewars/uMisc.pas
hedgewars/uVisualGears.pas
--- a/hedgewars/CMakeLists.txt	Fri Mar 07 14:47:03 2008 +0000
+++ b/hedgewars/CMakeLists.txt	Fri Mar 07 17:43:05 2008 +0000
@@ -32,6 +32,7 @@
 	uStore.pas
 	uTeams.pas
 	uTriggers.pas
+	uVisualGears.pas
 	uWorld.pas
 	CCHandlers.inc
 	GSHandlers.inc
--- a/hedgewars/hwengine.dpr	Fri Mar 07 14:47:03 2008 +0000
+++ b/hedgewars/hwengine.dpr	Fri Mar 07 17:43:05 2008 +0000
@@ -31,6 +31,7 @@
   uWorld in 'uWorld.pas',
   uIO in 'uIO.pas',
   uGears in 'uGears.pas',
+  uVisualGears in 'uVisualGears.pas',
   uConsole in 'uConsole.pas',
   uKeys in 'uKeys.pas',
   uTeams in 'uTeams.pas',
--- a/hedgewars/uConsts.pas	Fri Mar 07 14:47:03 2008 +0000
+++ b/hedgewars/uConsts.pas	Fri Mar 07 17:43:05 2008 +0000
@@ -51,6 +51,8 @@
                    gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder,
                    gtTeleport, gtSmallDamage, gtSwitcher, gtTarget);
 
+     TVisualGearType = (vgtFlake);
+
      TGearsType = set of TGearType;
 
      TSound     = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
--- a/hedgewars/uGears.pas	Fri Mar 07 14:47:03 2008 +0000
+++ b/hedgewars/uGears.pas	Fri Mar 07 17:43:05 2008 +0000
@@ -191,7 +191,7 @@
    Result^.Hedgehog:= CurrentHedgehog;
    Result^.IntersectGear:= CurrentHedgehog^.Gear
    end;
-   
+
 case Kind of
        gtCloud: Result^.Z:= High(Result^.Z);
    gtAmmo_Bomb: begin
--- a/hedgewars/uLandObjects.pas	Fri Mar 07 14:47:03 2008 +0000
+++ b/hedgewars/uLandObjects.pas	Fri Mar 07 17:43:05 2008 +0000
@@ -379,6 +379,7 @@
          end;
     end;
 
+// sprays
 Readln(f, SprayObjects.Count);
 for i:= 0 to Pred(SprayObjects.Count) do
     begin
@@ -391,6 +392,9 @@
          ReadLn(f, Maxcnt)
          end;
     end;
+
+// snowflakes
+//Readln(f, );
 Close(f);
 {$I+}
 TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true)
--- a/hedgewars/uMisc.pas	Fri Mar 07 14:47:03 2008 +0000
+++ b/hedgewars/uMisc.pas	Fri Mar 07 17:43:05 2008 +0000
@@ -95,7 +95,7 @@
     AttackBar: LongInt = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP
 
 function hwSign(r: hwFloat): LongInt;
-function Min(a, b: LongInt): LongInt; 
+function Min(a, b: LongInt): LongInt;
 function Max(a, b: LongInt): LongInt;
 function rndSign(num: hwFloat): hwFloat;
 procedure OutError(Msg: String; isFatalError: boolean);
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uVisualGears.pas	Fri Mar 07 17:43:05 2008 +0000
@@ -0,0 +1,127 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+unit uVisualGears;
+interface
+uses SDLh, uConsts, uFloat;
+{$INCLUDE options.inc}
+const AllInactive: boolean = false;
+
+type PVisualGear = ^TVisualGear;
+     TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
+     TVisualGear = record
+             NextGear, PrevGear: PVisualGear;
+             State : Longword;
+             X : hwFloat;
+             Y : hwFloat;
+             dX: hwFloat;
+             dY: hwFloat;
+             Kind: TVisualGearType;
+             doStep: TVGearStepProcedure;
+             end;
+
+function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; dX, dY: hwFloat): PVisualGear;
+procedure ProcessVisualGears(Steps: Longword);
+procedure DrawVisualGears();
+//procedure AddClouds;
+
+var VisualGearsList: PVisualGear = nil;
+
+implementation
+uses uWorld, uMisc, uStore, uConsole, uSound, uTeams, uRandom, uCollisions,
+     uLand, uIO, uLandGraphics, uAIMisc, uLocale, uAI, uAmmos, uTriggers, GL;
+
+procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
+begin
+end;
+
+// =============
+const doStepHandlers: array[TVisualGearType] of TVGearStepProcedure =
+                        (
+                          @doStepFlake
+                        );
+
+function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; dX, dY: hwFloat): PVisualGear;
+var Result: PVisualGear;
+begin
+New(Result);
+FillChar(Result^, sizeof(TVisualGearType), 0);
+Result^.X:= int2hwFloat(X);
+Result^.Y:= int2hwFloat(Y);
+Result^.Kind := Kind;
+Result^.dX:= dX;
+Result^.dY:= dY;
+Result^.doStep:= doStepHandlers[Kind];
+
+if VisualGearsList <> nil then
+   begin
+   VisualGearsList^.PrevGear:= Result;
+   Result^.NextGear:= VisualGearsList
+   end;
+VisualGearsList:= Result;
+
+AddVisualGear:= Result
+end;
+
+
+procedure ProcessVisualGears(Steps: Longword);
+var Gear, t: PVisualGear;
+begin
+t:= VisualGearsList;
+while t <> nil do
+      begin
+      Gear:= t;
+      t:= Gear^.NextGear;
+      Gear^.doStep(Gear, Steps)
+      end
+end;
+
+procedure DrawVisualGears();
+var Gear: PVisualGear;
+begin
+Gear:= VisualGearsList;
+while Gear <> nil do
+      begin
+      case Gear^.Kind of
+//           gtCloud: DrawSprite(sprCloud, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.State, nil);
+           vgtFlake: ;
+              end;
+      Gear:= Gear^.NextGear
+      end;
+end;
+
+procedure AddClouds;
+var i: LongInt;
+    dx, dy: hwFloat;
+begin(*
+for i:= 0 to cCloudsNumber do
+    begin
+    dx.isNegative:= random(2) = 1;
+    dx.QWordValue:= random(214748364);
+    dy.isNegative:= (i and 1) = 1;
+    dy.QWordValue:= 21474836 + random(64424509);
+    AddVisualGear( - cScreenWidth + i * ((cScreenWidth * 2 + 2304) div cCloudsNumber), -140,
+             vgtCloud, dx, dy)
+    end*)
+end;
+
+initialization
+
+finalization
+
+end.