--- a/ChangeLog.txt Mon Jul 30 20:38:01 2018 +0200
+++ b/ChangeLog.txt Tue Jul 31 00:12:19 2018 +0200
@@ -70,6 +70,8 @@
+ New call: GetAmmoTimer(gearUid, ammoType): Returns current set timer for given ammoType and hog gear in ms. Returns nil for non-timerable ammo
+ New call: EnableSwitchHog(): Enable hog switching
+ New call: GetAmmo(ammoType): Returns ammo configuration (corresponds to SetAmmo)
+ + New call: GetVampiric(): Returns true if vampirism is currently active
+ + New call: GetLaserSight(): Returns true if laser sight (as utility) is currenctly active (ignoring sniper rifle)
+ New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available”
+ New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player
+ New Lua library: Achievements
--- a/hedgewars/uScript.pas Mon Jul 30 20:38:01 2018 +0200
+++ b/hedgewars/uScript.pas Tue Jul 31 00:12:19 2018 +0200
@@ -3090,6 +3090,12 @@
lc_setvampiric := 0;
end;
+function lc_getvampiric(L : Plua_state) : LongInt; Cdecl;
+begin
+ lua_pushboolean(L, cVampiric);
+ lc_getvampiric := 1;
+end;
+
function lc_setlasersight(L : Plua_state) : LongInt; Cdecl;
begin
if CheckLuaParamCount(L, 1, 'SetLaserSight', 'bool') then
@@ -3097,6 +3103,12 @@
lc_setlasersight:= 0;
end;
+function lc_getlasersight(L : Plua_state) : LongInt; Cdecl;
+begin
+ lua_pushboolean(L, cLaserSighting);
+ lc_getlasersight:= 1;
+end;
+
function lc_explode(L : Plua_state) : LongInt; Cdecl;
var mask: LongWord;
n: LongInt;
@@ -4082,7 +4094,9 @@
lua_register(luaState, _P'GetAmmoName', @lc_getammoname);
lua_register(luaState, _P'GetAmmoTimer', @lc_getammotimer);
lua_register(luaState, _P'SetVampiric', @lc_setvampiric);
+lua_register(luaState, _P'GetVampiric', @lc_getvampiric);
lua_register(luaState, _P'SetLaserSight', @lc_setlasersight);
+lua_register(luaState, _P'GetLaserSight', @lc_getlasersight);
lua_register(luaState, _P'Explode', @lc_explode);
// drawn map functions
lua_register(luaState, _P'AddPoint', @lc_addPoint);