--- a/hedgewars/uConsts.pas Tue Mar 13 21:09:46 2012 +0100
+++ b/hedgewars/uConsts.pas Sat Mar 17 22:39:16 2012 +0100
@@ -289,6 +289,12 @@
htHealth = $04;
htTransparent = $08;
+ AMAnimDuration = 500;
+ AMHidden = 0;
+ AMShowingUp = 1;
+ AMShowing = 2;
+ AMHiding = 3;
+
{$IFDEF MOBILE}
AMSlotSize = 48;
AMTITLE = 30;
--- a/hedgewars/uWorld.pas Tue Mar 13 21:09:46 2012 +0100
+++ b/hedgewars/uWorld.pas Sat Mar 17 22:39:16 2012 +0100
@@ -67,7 +67,9 @@
tmpSurface: PSDL_Surface;
fpsTexture: PTexture;
timeTexture: PTexture;
- MenuSpeedX, MenuSpeedY: LongInt;
+ AMAnimStartTime : LongInt;
+ AMAnimState: Single;
+ AMState: LongInt;
FPS: Longword;
CountTicks: Longword;
SoundTimerTicks: Longword;
@@ -85,7 +87,6 @@
cStereo_Water_near = 0.0025;
cStereo_Outside = -0.0400;
-
// helper functions to create the goal/game mode string
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring;
var t: ansistring;
@@ -200,6 +201,7 @@
HorizontOffset:= 0;
InitTouchInterface();
+
end;
procedure InitCameraBorders;
@@ -453,7 +455,6 @@
procedure ShowAmmoMenu;
const BORDERSIZE = 2;
- MENUSPEED = 15;
var Slot, Pos: LongInt;
Ammo: PHHAmmo;
c,i,g,t,STurns: LongInt;
@@ -474,6 +475,7 @@
if Ammo = nil then
begin
bShowAmmoMenu:= false;
+AMState:= AMHidden;
exit
end;
@@ -500,72 +502,63 @@
AmmoRect.y:= cScreenHeight - (AmmoRect.h + AMSlotSize);
{$ENDIF}
AMShiftTargetX:= (cScreenWidth shr 1) - AmmoRect.x;
- AMShiftTargetY:= cScreenHeight - AmmoRect.y;
+ AMShiftTargetY:= cScreenHeight - AmmoRect.y;
AMShiftX:= AMShiftTargetX;
AMShiftY:= AMShiftTargetY;
-
- if (AMShiftTargetX = 0) or (AMShiftTargetY = 0) then
- begin
- MenuSpeedX:= MENUSPEED;
- MENUSpeedY:= MENUSPEED;
- end
- else
- if (AMShiftTargetX div MENUSPEED) < (AMShiftTargetY div MENUSPEED) then
- begin
- MenuSpeedX:= MENUSPEED;
- MenuSpeedY:= AMShiftTargetY div (AMShiftTargetX div MENUSPEED);
- end
- else
- begin
- MenuSpeedX:= AMShiftTargetX div (AMShiftTargetY div MENUSPEED);
- MenuSpeedY:= MENUSPEED;
- end;
end;
-if bShowAmmoMenu then // show ammo menu
+AMAnimState:= (RealTicks - AMAnimStartTime) / AMAnimDuration;
+if AMState = AMShowingUp then // show ammo menu
begin
FollowGear:= nil;
if (cReducedQuality and rqSlowMenu) <> 0 then
begin
AMShiftX:= 0;
AMShiftY:= 0;
+ AMState:= AMShowing;
end
else
- if (AMShiftX <> 0) or (AMShiftY <> 0) then
+ if AMAnimState < 1 then
+ begin
+ AMShiftX:= Round(AMShiftTargetX * (1 - AMAnimState));
+ AMShiftY:= Round(AMShiftTargetY * (1 - AMAnimState));
+ Tint($FF, $ff, $ff, Round($ff * AMAnimState));
+ end
+ else
begin
- dec(AMShiftX, MenuSpeedX);
- if AMShiftX < 0 then AMShiftX:= 0;
- dec(AMShiftY, MenuSpeedY);
- if AMShiftY < 0 then AMShiftY:= 0;
- if (AMShiftX = 0) and (AMShiftY = 0) then
- begin
- CursorPoint.X:= AmmoRect.x + AmmoRect.w;
- CursorPoint.Y:= AmmoRect.y;
- end;
- end
- end
-else // hide ammo menu
+ AMShiftX:= 0;
+ AMShiftY:= 0;
+ CursorPoint.X:= AmmoRect.x + AmmoRect.w;
+ CursorPoint.Y:= AmmoRect.y;
+ AMState:= AMShowing;
+ end;
+ end;
+if AMState = AMHiding then // hide ammo menu
begin
- if (AMShiftX = AMShiftTargetX) and (AMShiftY = AMShiftTargetY) then
- begin
- prevPoint:= CursorPoint;
- end;
if (cReducedQuality and rqSlowMenu) <> 0 then
begin
AMShiftX:= AMShiftTargetX;
AMShiftY:= AMShiftTargetY;
+ AMState:= AMHidden;
end
else
- if (AMShiftX <> AMShiftTargetX) or (AMShiftY <> AMShiftTargetY) then
+ if AMAnimState < 1 then
+ begin
+ AMShiftX:= Round(AMShiftTargetX * AMAnimState);
+ AMShiftY:= Round(AMShiftTargetY * AMAnimState);
+ Tint($FF, $ff, $ff, Round($ff * (1-AMAnimState)));
+ end
+ else
begin
- inc(AMShiftX, MenuSpeedX);
- if AMShiftX > AMShiftTargetX then AMShiftX:= AMShiftTargetX;
- inc(AMShiftY, MenuSpeedY);
- if AMShiftY> AMShiftTargetY then AMShiftY:= AMShiftTargetY;
- end
+ AMShiftX:= AMShiftTargetX;
+ AMShiftY:= AMShiftTargetY;
+ prevPoint:= CursorPoint;
+ AMState:= AMHidden;
+ end;
end;
-
- DrawTexture(AmmoRect.x + AMShiftX, AmmoRect.y + AMShiftY, AmmoMenuTex);
+
+DrawTexture(AmmoRect.x + AMShiftX, AmmoRect.y + AMShiftY, AmmoMenuTex);
+Tint($FF, $ff, $ff, $ff);
Pos:= -1;
Slot:= -1;
@@ -1339,7 +1332,24 @@
end;
// AmmoMenu
-if bShowAmmoMenu or ((AMShiftX <> AMShiftTargetX) or (AMShiftY <> AMShiftTargetY)) then
+if bShowAmmoMenu and ((AMState = AMHidden) or (AMState = AMHiding)) then
+ begin
+ if (AMState = AMHidden) then
+ AMAnimStartTime:= RealTicks
+ else
+ AMAnimStartTime:= RealTicks - (AMAnimDuration - (RealTicks - AMAnimStartTime));
+ AMState:= AMShowingUp;
+ end;
+if not(bShowAmmoMenu) and ((AMstate = AMShowing) or (AMState = AMShowingUp)) then
+ begin
+ if (AMState = AMShowing) then
+ AMAnimStartTime:= RealTicks
+ else
+ AMAnimStartTime:= RealTicks - (AMAnimDuration - (RealTicks - AMAnimStartTime));
+ AMState:= AMHiding;
+ end;
+
+if bShowAmmoMenu or (AMState = AMHiding) then
ShowAmmoMenu;
// Cursor
@@ -1704,6 +1714,7 @@
missionTex:= nil;
cOffsetY:= 0;
stereoDepth:= 0;
+AMState:= AMHidden;
end;
procedure freeModule;