remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
fix typo
--- a/QTfrontend/model/ammoSchemeModel.cpp Thu Apr 11 18:39:17 2013 +0200
+++ b/QTfrontend/model/ammoSchemeModel.cpp Sat Apr 13 19:11:52 2013 +0200
@@ -407,7 +407,7 @@
<< QVariant(true) // team divide 2
<< QVariant(false) // solid land 3
<< QVariant(false) // border 4
- << QVariant(true) // low gravity 5
+ << QVariant(false) // low gravity 5
<< QVariant(false) // laser sight 6
<< QVariant(false) // invulnerable 7
<< QVariant(false) // reset health 8
--- a/QTfrontend/weapons.h Thu Apr 11 18:39:17 2013 +0200
+++ b/QTfrontend/weapons.h Sat Apr 13 19:11:52 2013 +0200
@@ -61,6 +61,6 @@
#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020"
#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111"
-//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in)
+//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)