--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua Tue Mar 13 22:49:06 2018 +0100
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua Tue Mar 13 23:07:58 2018 +0100
@@ -147,6 +147,8 @@
--BEGIN CORE DATA--
+ local iceColor = 0x0CE4F3C0
+
------ GIRDER LIST ------
PlaceSprite(292, 1488, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(454, 1731, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
@@ -165,24 +167,24 @@
PlaceSprite(1368, 1560, sprAmGirder, 3, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(1390, 1665, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(1481, 1716, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
- PlaceSprite(1625, 1652, sprAmGirder, 7, 16448250, nil, nil, nil, lfIce)
+ PlaceSprite(1625, 1652, sprAmGirder, 7, iceColor, nil, nil, nil, lfIce)
PlaceSprite(1729, 1596, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(1762, 1545, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
- PlaceSprite(1563, 1536, sprAmGirder, 5, 16448250, nil, nil, nil, lfIce)
- PlaceSprite(1506, 1392, sprAmGirder, 6, 16448250, nil, nil, nil, lfIce)
- PlaceSprite(1591, 1450, sprAmGirder, 3, 16448250, nil, nil, nil, lfIce)
- PlaceSprite(1650, 1463, sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
- PlaceSprite(1766, 1492, sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
- PlaceSprite(1925, 1492, sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
+ PlaceSprite(1563, 1536, sprAmGirder, 5, iceColor, nil, nil, nil, lfIce)
+ PlaceSprite(1506, 1392, sprAmGirder, 6, iceColor, nil, nil, nil, lfIce)
+ PlaceSprite(1591, 1450, sprAmGirder, 3, iceColor, nil, nil, nil, lfIce)
+ PlaceSprite(1650, 1463, sprAmGirder, 1, iceColor, nil, nil, nil, lfIce)
+ PlaceSprite(1766, 1492, sprAmGirder, 4, iceColor, nil, nil, nil, lfIce)
+ PlaceSprite(1925, 1492, sprAmGirder, 4, iceColor, nil, nil, nil, lfIce)
PlaceSprite(2114, 1428, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(2187, 1435, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(2135, 1478, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(2284, 1650, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(2005, 1724, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(1885, 1562, sprAmGirder, 7, 0xFFFFFFFF, nil, nil, nil, lfNormal)
- PlaceSprite(2252, 1700, sprAmGirder, 2, 16448250, nil, nil, nil, lfIce)
- PlaceSprite(2308, 1803, sprAmGirder, 5, 16448250, nil, nil, nil, lfIce)
- PlaceSprite(2394, 1893, sprAmGirder, 1, 16448250, nil, nil, nil, lfIce)
+ PlaceSprite(2252, 1700, sprAmGirder, 2, iceColor, nil, nil, nil, lfIce)
+ PlaceSprite(2308, 1803, sprAmGirder, 5, iceColor, nil, nil, nil, lfIce)
+ PlaceSprite(2394, 1893, sprAmGirder, 1, iceColor, nil, nil, nil, lfIce)
PlaceSprite(605, 1761, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(1813, 1312, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(1742, 1260, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
@@ -199,7 +201,7 @@
PlaceSprite(684, 1505, sprAmGirder, 5, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(2046, 1492, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(2064, 1442, sprAmGirder, 2, 0xFFFFFFFF, nil, nil, nil, lfNormal)
- PlaceSprite(1849, 1426, sprAmGirder, 4, 16448250, nil, nil, nil, lfIce)
+ PlaceSprite(1849, 1426, sprAmGirder, 4, iceColor, nil, nil, nil, lfIce)
PlaceSprite(3051, 1957, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(3101, 1956, sprAmGirder, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
PlaceSprite(3150, 1954, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
@@ -227,7 +229,7 @@
PlaceSprite(1860, 1687, sprAmRubber, 1, 0xFFFFFFFF, nil, nil, nil, lfBouncy)
------ SPRITE LIST ------
- PlaceSprite(2115, 1295, 140, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+ PlaceSprite(1297, 1732, sprTargetBee, 0, 0xFFFFFFFF, nil, nil, nil, lfNormal)
------ CRATE LIST ------
crates[1] = SpawnHealthCrate(401, 1850) -- Jumping
@@ -311,6 +313,7 @@
loc("To get over the next obstacle, you need to perform your back jump precisely.").."|"..
loc("Hint: Hit “High Jump” again when you're close to the highest point of a high jump.").."|"..
loc("Hint: Don't stand too close at the wall before you jump!").."|"..
+ loc("Hint: Use the flower for orientation.").."|"..
loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 15000)
elseif gear == crates[5] then
ShowMission(loc("Basic Movement Training"), loc("Walking on Ice"),