--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 26 17:02:24 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 26 18:15:10 2016 +0200
@@ -1,5 +1,5 @@
---------------------------------------------------------
---- LE CONSTRUCTION MODE 0.7 (badly adapted from Hedge Editor 0.5)
+--- LE CONSTRUCTION MODE 0.8 (badly adapted from Hedge Editor 0.5)
---------------------------------------------------------
-- a hedgewars gameplay mode by mikade
-- special thanks to all who helped test and offered suggestions
@@ -73,10 +73,17 @@
--v0.6 (dev)
-- added magic dance
---v.07 (pushed to repo)
+--v0.7 (pushed to repo)
-- added a cfg file
-- removed another 903 lines of code we weren't using (lol)
+--v0.8 (merged in repo)
+-- applied Wuzzy's patches:
+-- script parameters: initialenergy, energyperround, maxenergy
+-- fix crate costs
+-- various minor tweaks and fixes
+-- (see commits in official repo)
+
--------------------------------
-- STRUCTURES LIST / IDEAS
--------------------------------
@@ -835,7 +842,7 @@
end
if strucType[i] == loc("Generator") then
-
+
for z = 0, ClansCount-1 do
if z == strucClan[i] then
increaseGearValue(strucGear[i],"power")
@@ -846,7 +853,7 @@
clanPower[z] = conf_maxEnergy
end
end
-
+
end
end
end