--- a/QTfrontend/ui/widget/gamecfgwidget.cpp Mon May 25 22:50:38 2015 +0200
+++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Mon May 25 16:53:52 2015 -0400
@@ -606,6 +606,7 @@
}
}
}
+ pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
}
void GameCFGWidget::scriptChanged(int index)
--- a/share/hedgewars/Data/Scripts/TechMaps.lua Mon May 25 22:50:38 2015 +0200
+++ b/share/hedgewars/Data/Scripts/TechMaps.lua Mon May 25 16:53:52 2015 -0400
@@ -78,15 +78,15 @@
if mapID == 4 then
---nice rope and airmines landflag testmap
-- it'd be nice if these coordinates were stored somewhere generic so they didn't have to be edited twice. Some map array or something
- PreviewWayPoint(337, 533)
- PreviewWayPoint(1069, 1367)
- PreviewWayPoint(884, 729)
- PreviewWayPoint(1682, 464)
- PreviewWayPoint(2773, 505)
- PreviewWayPoint(3512, 929)
- PreviewWayPoint(4002, 106)
- PreviewWayPoint(3964, 1520)
- PreviewWayPoint(2592, 1334)
+ PreviewWayPoint(337, 533)
+ PreviewWayPoint(1069, 1367)
+ PreviewWayPoint(884, 729)
+ PreviewWayPoint(1682, 464)
+ PreviewWayPoint(2773, 505)
+ PreviewWayPoint(3512, 929)
+ PreviewWayPoint(4002, 106)
+ PreviewWayPoint(3964, 1520)
+ PreviewWayPoint(2592, 1334)
PreviewGirder(194, 388, 7)
PreviewGirder(338, 334, 4)
PreviewGirder(484, 390, 5)