--- a/hedgewars/uGearsHedgehog.pas Mon Oct 07 21:31:47 2013 -0400
+++ b/hedgewars/uGearsHedgehog.pas Tue Oct 08 10:28:57 2013 +0400
@@ -848,7 +848,7 @@
if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then
Gear^.dY:= _0;
Gear^.State:= Gear^.State or gstMoving;
- if (CurrentHedgehog^.Gear = Gear) and (CurrentHedgehog^.Gear^.State and gstDriven <> 0) and
+ if (CurrentHedgehog^.Gear = Gear) and (CurrentHedgehog^.Gear^.State and gstHHDriven <> 0) and
(not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
begin
// TODO: why so aggressive at setting FollowGear when falling?