--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Sun Oct 29 01:07:28 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Sun Oct 29 16:21:24 2017 +0100
@@ -27,7 +27,9 @@
- The cyborg offer is an IMPORTANT decision, it completely changes the next mission, and the rest of the story
| Accept: Player walks to cyborg
- Cut scene: acceptAnim
- - Hero returns to start
+ - Hero needs to walk all the way back (infinite turn time)
+ - Hero reached tree
+ - Turn time starts
- TBS
- Stronglings defeated
| Stronglings defeated with both hogs survived
@@ -37,9 +39,9 @@
> Victory
| Reject: Player walks away
- Cut scene: refusedAnim
- - Hero needs to walk all the way back (infinite turn time)
- - Hero reached tree
- - Turn time starts
+ - Leaks a Lot teleports back to tree at the start (automatically)
+ - Spiky Cheese and Ramon appear together with crates
+ - Spiky Cheese gains control
- TBS
- Stronglings defeated
- Cut scene: refusedFinalAnim
@@ -54,7 +56,7 @@
> Victory
== Non-linear events ==
-| Dense Cloud or Leaks A Lot dead (exceptions: killed by cyborg; or Dense Cloud died in same turn as the Stronglings):
+| Dense Cloud or Leaks A Lot dead (exceptions: killed by cyborg; or Leaks A Lot died in the battle against the Stronglings):
> Game over
]]
@@ -159,6 +161,8 @@
AddAmmo(cannibals[7], amGrenade, 1)
AddAmmo(cannibals[8], amGrenade, 1)
AddAmmo(cannibals[9], amGrenade, 1)
+ AddAmmo(dense, amSkip, 100)
+ AddAmmo(leaks, amSkip, 100)
stage = ramonStage
SwitchHog(cannibals[9])
FollowGear(ramon)
@@ -777,6 +781,9 @@
if stage == loseStage then
return
end
+ if denseDead or GetHealth(dense) == 0 or leaksDead or GetHealth(leaks) == 0 then
+ return
+ end
SetGearMessage(CurrentHedgehog, 0)
AddAnim(stronglingsAnim)
AddFunction({func = AfterStronglingsAnim, args = {}})
@@ -872,7 +879,7 @@
if stage == loseStage then
return
end
- ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Both your hedgehogs must survive."), 1, 8000)
+ ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power").."|"..loc("Leaks A Lot must survive!"), 1, 8000)
AddAmmo(dense, amSkip, 100)
AddAmmo(dense, amSwitch, 100)
AddAmmo(leaks, amSkip, 100)
@@ -898,6 +905,9 @@
if stage == loseStage then
return
end
+ if leaksDead or GetHealth(leaks) == 0 then
+ return
+ end
SetGearMessage(CurrentHedgehog, 0)
if denseDead == true then
AddAnim(acceptedDiedFinalAnim)