--- a/hedgewars/CMakeLists.txt Sun Jul 08 13:49:41 2012 -0400
+++ b/hedgewars/CMakeLists.txt Sun Jul 08 23:14:24 2012 +0400
@@ -32,6 +32,7 @@
uFloat.pas
uGame.pas
uGears.pas
+ uGearsHandlers.pas
uGearsRender.pas
uIO.pas
uInputHandler.pas
--- a/hedgewars/GSHandlers.inc Sun Jul 08 13:49:41 2012 -0400
+++ b/hedgewars/GSHandlers.inc Sun Jul 08 23:14:24 2012 +0400
@@ -3054,20 +3054,10 @@
end;
-procedure PrevAngle(Gear: PGear; dA: LongInt);
-begin
- Gear^.Angle := (LongInt(Gear^.Angle) + 4 - dA) mod 4
-end;
-
-procedure NextAngle(Gear: PGear; dA: LongInt);
-begin
- Gear^.Angle := (LongInt(Gear^.Angle) + 4 + dA) mod 4
-end;
-
procedure doStepCakeWork(Gear: PGear);
const dirs: array[0..3] of TPoint = ((X: 0; Y: -1), (X: 1; Y: 0),(X: 0; Y: 1),(X: -1; Y: 0));
-var
+var
xx, yy, xxn, yyn: LongInt;
dA: LongInt;
tdx, tdy: hwFloat;
@@ -3078,39 +3068,7 @@
if Gear^.Tag < 7 then
exit;
- dA := hwSign(Gear^.dX);
- xx := dirs[Gear^.Angle].x;
- yy := dirs[Gear^.Angle].y;
- xxn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].x;
- yyn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].y;
-
- if (xx = 0) then
- if TestCollisionYwithGear(Gear, yy) <> 0 then
- PrevAngle(Gear, dA)
- else
- begin
- Gear^.Tag := 0;
- Gear^.Y := Gear^.Y + int2hwFloat(yy);
- if not TestCollisionXwithGear(Gear, xxn) then
- begin
- Gear^.X := Gear^.X + int2hwFloat(xxn);
- NextAngle(Gear, dA)
- end;
- end;
-
- if (yy = 0) then
- if TestCollisionXwithGear(Gear, xx) then
- PrevAngle(Gear, dA)
- else
- begin
- Gear^.Tag := 0;
- Gear^.X := Gear^.X + int2hwFloat(xx);
- if TestCollisionYwithGear(Gear, yyn) = 0 then
- begin
- Gear^.Y := Gear^.Y + int2hwFloat(yyn);
- NextAngle(Gear, dA)
- end;
- end;
+ cakeStep(Gear);
if Gear^.Tag = 0 then
begin
--- a/hedgewars/uGears.pas Sun Jul 08 13:49:41 2012 -0400
+++ b/hedgewars/uGears.pas Sun Jul 08 23:14:24 2012 +0400
@@ -59,7 +59,7 @@
uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables,
uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture,
- uGearsHedgehog, uGearsUtils, uGearsList;
+ uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlers;
var skipFlag: boolean;
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uGearsHandlers.pas Sun Jul 08 23:14:24 2012 +0400
@@ -0,0 +1,85 @@
+(*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+{$INCLUDE "options.inc"}
+
+unit uGearsHandlers;
+interface
+
+uses uTypes;
+
+procedure cakeStep(Gear: PGear);
+
+implementation
+
+uses SDLh, uFloat, uCollisions;
+
+const dirs: array[0..3] of TPoint = ((X: 0; Y: -1), (X: 1; Y: 0),(X: 0; Y: 1),(X: -1; Y: 0));
+
+procedure PrevAngle(Gear: PGear; dA: LongInt); inline;
+begin
+ Gear^.Angle := (LongInt(Gear^.Angle) + 4 - dA) mod 4
+end;
+
+procedure NextAngle(Gear: PGear; dA: LongInt); inline;
+begin
+ Gear^.Angle := (LongInt(Gear^.Angle) + 4 + dA) mod 4
+end;
+
+procedure cakeStep(Gear: PGear);
+var
+ xx, yy, xxn, yyn: LongInt;
+ dA: LongInt;
+ tdx, tdy: hwFloat;
+begin
+ dA := hwSign(Gear^.dX);
+ xx := dirs[Gear^.Angle].x;
+ yy := dirs[Gear^.Angle].y;
+ xxn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].x;
+ yyn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].y;
+
+ if (xx = 0) then
+ if TestCollisionYwithGear(Gear, yy) <> 0 then
+ PrevAngle(Gear, dA)
+ else
+ begin
+ Gear^.Tag := 0;
+ Gear^.Y := Gear^.Y + int2hwFloat(yy);
+ if not TestCollisionXwithGear(Gear, xxn) then
+ begin
+ Gear^.X := Gear^.X + int2hwFloat(xxn);
+ NextAngle(Gear, dA)
+ end;
+ end;
+
+ if (yy = 0) then
+ if TestCollisionXwithGear(Gear, xx) then
+ PrevAngle(Gear, dA)
+ else
+ begin
+ Gear^.Tag := 0;
+ Gear^.X := Gear^.X + int2hwFloat(xx);
+ if TestCollisionYwithGear(Gear, yyn) = 0 then
+ begin
+ Gear^.Y := Gear^.Y + int2hwFloat(yyn);
+ NextAngle(Gear, dA)
+ end;
+ end;
+end;
+
+end.