Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
--- a/hedgewars/GSHandlers.inc Wed Mar 02 00:27:20 2011 +0100
+++ b/hedgewars/GSHandlers.inc Wed Mar 02 11:48:02 2011 -0500
@@ -1741,7 +1741,7 @@
PlaySound(sndVaporize);
Gear^.Health := 0;
Gear^.Damage := 0;
-AddFileLog('initial mine damage:'+IntToStr(Gear^.Damage));
+ Gear^.State := Gear^.State and not gstAttacking
end;
exit
end;
--- a/hedgewars/uAIMisc.pas Wed Mar 02 00:27:20 2011 +0100
+++ b/hedgewars/uAIMisc.pas Wed Mar 02 11:48:02 2011 -0500
@@ -1,6 +1,6 @@
(*
* Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -139,10 +139,13 @@
gtCase: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 33, 25);
gtFlame: if (Gear^.State and gsttmpFlag) <> 0 then
AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 20, -50);
- gtMine: if (Gear^.State and gstAttacking) = 0 then
- AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
- else
- AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
+// avoid mines unless they are very likely to be duds, or are duds. also avoid if they are about to blow
+ gtMine: if ((Gear^.State and gstAttacking) = 0) and
+ (((cMineDudPercent < 90) and (Gear^.Health <> 0)) or
+ ((Gear^.Health = 0) and (Gear^.Damage > 30))) then
+ AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50)
+ else if (Gear^.State and gstAttacking) <> 0 then
+ AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on
gtDynamite: AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 150, -75);
gtHedgehog: begin
if Gear^.Damage >= Gear^.Health then