--- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 04:22:39 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 04:37:03 2016 +0200
@@ -1768,9 +1768,9 @@
elseif cat[cIndex] == loc("Cleaver Placement Mode") then
pMode = {loc("Standard Cleaver")}
elseif cat[cIndex] == loc("Barrel Placement Mode") then
- pMode = {1,50,60,75,100,120}
+ pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50}
elseif cat[cIndex] == loc("Health Crate Placement Mode") then
- pMode = {25,50,75,100}
+ pMode = {25,30,40,50,75,100,150,200,5,10,15,20}
elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
for i = 1, #atkArray do
pMode[i] = atkArray[i][4] --pMode[i] = atkArray[i][2]
@@ -1780,12 +1780,12 @@
pMode[i] = utilArray[i][4] --pMode[i] = utilArray[i][2]
end
elseif cat[cIndex] == loc("Mine Placement Mode") then
- pMode = {1,1000,2000,3000,4000,5000,0}
+ pMode = {3000,4000,5000,0,1000,2000}
-- 0 is dud right, or is that nil?
elseif cat[cIndex] == loc("Sticky Mine Placement Mode") then
- pMode = {500,750,1000,1250,1500,2000,3000,0,250}
+ pMode = {500,1000,1500,2000,2500,0}
elseif cat[cIndex] == loc("Air Mine Placement Mode") then
- pMode = {1,1000,2000,3000,4000,5000,0}
+ pMode = {750,1000,1250,0,250,500}
elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")}
elseif cat[cIndex] == loc("Tagging Mode") then
@@ -1795,8 +1795,10 @@
elseif cat[cIndex] == loc("Team Identity Mode") then
pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"}
elseif cat[cIndex] == loc("Health Modification Mode") then
- pMode = { {1, "set"}, {25, "set"}, {30, "set"}, {50, "set"}, {75, "set"}, {100, "set"}, {120, "set"}, {150, "set"}, {200, "set"}, {1000, "set"},
- {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, {"-1", "mod"}, {"-10", "mod"}, {"-100", "mod"} }
+ pMode = { {100, "set"}, {125, "set"}, {150, "set"}, {200, "set"}, {300, "set"}, {1000, "set"},
+ {"-100", "mod"}, {"-10", "mod"}, {"-1", "mod"}, {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"},
+ {1, "set"}, {10, "set"}, {15, "set"}, {20, "set"}, {25, "set"}, {30, "set"}, {40, "set"}, {50, "set"}, {75, "set"},
+}
elseif cat[cIndex] == loc("Sprite Modification Mode") then
--pMode = {"Sprite Selection Mode","LandFlag Modification Mode","Sprite Erasure Mode"}
pMode = {loc("LandFlag Modification Mode"),loc("Sprite Erasure Mode")}