--- a/ChangeLog.txt Thu Feb 08 19:02:51 2018 +0100
+++ b/ChangeLog.txt Fri Feb 09 04:37:27 2018 +0100
@@ -32,6 +32,7 @@
+ New call: SetVampiric(bool): Toggle vampirism
+ New call: SetLaserSight(bool): Toggle laser sight
+ New call: GetWind(): Returns current wind (approximation) from -100 to 100
+ + New call: GetTeamName(teamIdx): Returns name of team with given index (starts at 0)
+ New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
* Fix call: SetWeapon(amNothing) now unselects weapon
* Fix global: TotalRounds was stuck at -1 for several turns
--- a/hedgewars/uScript.pas Thu Feb 08 19:02:51 2018 +0100
+++ b/hedgewars/uScript.pas Fri Feb 09 04:37:27 2018 +0100
@@ -2051,6 +2051,22 @@
lc_addteam:= 0;//1;
end;
+function lc_getteamname(L : Plua_State) : LongInt; Cdecl;
+var t: LongInt;
+begin
+ if CheckLuaParamCount(L, 1, 'GetTeamName', 'teamIdx') then
+ begin
+ t:= Trunc(lua_tonumber(L, 1));
+ if (t < 0) or (t >= TeamsCount) then
+ lua_pushnil(L)
+ else
+ lua_pushstring(L, str2pchar(TeamsArray[t]^.TeamName));
+ end
+ else
+ lua_pushnil(L);
+ lc_getteamname:= 1;
+end;
+
function lc_dismissteam(L : Plua_State) : LongInt; Cdecl;
var HHGear: PGear;
i, h : LongInt;
@@ -3636,6 +3652,7 @@
lua_register(luaState, _P'SetAmmo', @lc_setammo);
lua_register(luaState, _P'SetAmmoDelay', @lc_setammodelay);
lua_register(luaState, _P'PlaySound', @lc_playsound);
+lua_register(luaState, _P'GetTeamName', @lc_getteamname);
lua_register(luaState, _P'AddTeam', @lc_addteam);
lua_register(luaState, _P'AddHog', @lc_addhog);
lua_register(luaState, _P'AddAmmo', @lc_addammo);