flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
authornemo
Mon, 26 Aug 2019 14:27:03 -0400
changeset 15364 c117e17b90bc
parent 15363 b5e0a39856fd
child 15365 34eb5cc72241
flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
hedgewars/uGears.pas
hedgewars/uGearsHandlersMess.pas
hedgewars/uRender.pas
--- a/hedgewars/uGears.pas	Mon Aug 26 19:05:28 2019 +0300
+++ b/hedgewars/uGears.pas	Mon Aug 26 14:27:03 2019 -0400
@@ -276,7 +276,7 @@
             end;
         if curHandledGear^.Active then
             begin
-            if curHandledGear^.RenderTimer then
+            if (not cOnlyStats) and curHandledGear^.RenderTimer then
                 begin
                 // Mine timer
                 if (curHandledGear^.Kind in [gtMine, gtSMine, gtAirMine]) then
--- a/hedgewars/uGearsHandlersMess.pas	Mon Aug 26 19:05:28 2019 +0300
+++ b/hedgewars/uGearsHandlersMess.pas	Mon Aug 26 14:27:03 2019 -0400
@@ -2422,7 +2422,7 @@
         doStepCase(Gear)
     else
         // health texture (FlightTime = health when the last texture was generated)
-        if (Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil) then
+        if (not cOnlyStats) and ((Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil)) then
             begin
             Gear^.FlightTime:= Gear^.Health;
             FreeAndNilTexture(Gear^.Tex);
@@ -2500,7 +2500,7 @@
         dec(Gear^.Health, Gear^.Damage);
         Gear^.Damage := 0;
         // health texture (FlightTime = health when the last texture was generated)
-        if (Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil) then
+        if (not cOnlyStats) and ((Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil)) then
             begin
             Gear^.FlightTime:= Gear^.Health;
             FreeAndNilTexture(Gear^.Tex);
@@ -2523,12 +2523,14 @@
                         i:= 1
                     else
                         i:= 0
+				else if cOnlyStats then
+					i:= 0
                 // Always show health (default)
                 else
                     i:= 1;
                 if i = 1 then
                     begin
-                    if (Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil) then
+                    if (not cOnlyStats) and ((Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil)) then
                         begin
                         Gear^.FlightTime:= Gear^.Health;
                         FreeAndNilTexture(Gear^.Tex);
@@ -2537,7 +2539,7 @@
                     end
                 else
                     begin
-                    if (Gear^.FlightTime <> $ffffffff) or (Gear^.Tex = nil) then
+                    if (not cOnlyStats) and ((Gear^.FlightTime <> $ffffffff) or (Gear^.Tex = nil)) then
                         begin
                         Gear^.FlightTime:= $ffffffff;
                         FreeAndNilTexture(Gear^.Tex);
@@ -4615,7 +4617,7 @@
 
     i:= Gear^.Health div 20;
 
-    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
+    if (not cOnlyStats) and (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
         begin
         Gear^.Damage:= i;
         FreeAndNilTexture(Gear^.Tex);
@@ -5887,7 +5889,7 @@
     else
         begin
         i:= Gear^.Health div 5;
-        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
+        if (not cOnlyStats) and (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
             begin
             Gear^.Damage:= i;
             FreeAndNilTexture(Gear^.Tex);
@@ -5978,7 +5980,7 @@
     else
         begin
         i:= Gear^.Health div 10;
-        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
+        if (not cOnlyStats) and (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
             begin
             Gear^.Damage:= i;
             FreeAndNilTexture(Gear^.Tex);
@@ -6497,7 +6499,7 @@
   t:LongInt;
 begin
     t:= Gear^.Health div 10;
-    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
+    if (not cOnlyStats) and (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
     begin
     Gear^.Damage:= t;
     FreeAndNilTexture(Gear^.Tex);
--- a/hedgewars/uRender.pas	Mon Aug 26 19:05:28 2019 +0300
+++ b/hedgewars/uRender.pas	Mon Aug 26 14:27:03 2019 -0400
@@ -2185,6 +2185,7 @@
 
 procedure freeModule;
 begin
+    if cOnlyStats then exit;
 {$IFDEF GL2}
     glDeleteProgram(shaderMain);
     glDeleteProgram(shaderWater);