--- a/hedgewars/uLandGraphics.pas Wed Dec 22 21:57:52 2010 -0500
+++ b/hedgewars/uLandGraphics.pas Wed Dec 22 23:46:07 2010 -0500
@@ -198,7 +198,7 @@
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else if not isMap then
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= 0
@@ -217,7 +217,7 @@
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else if not isMap then
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= 0
@@ -236,12 +236,12 @@
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else if not isMap then
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= 0
+ LandPixels[t, i]:= 0
else
- LandPixels[t div 2, i div 2]:= 0
+ LandPixels[t div 2, i div 2]:= 0
end;
t:= y - dx;
@@ -255,7 +255,7 @@
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else if not isMap then
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= 0
@@ -507,11 +507,10 @@
((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= cExplosionBorderColor
- else
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[ty, tx]:= cExplosionBorderColor
+ else
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
-
end
end;
X:= nx;
@@ -529,9 +528,9 @@
LandPixels[ty, tx]:= LandBackPixel(tx, ty)
else
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
- else if not isMap then
+ else if not isMap or ((Land[ty, tx] and lfObject) <> 0) then
begin
- if (cReducedQuality and rqBlurryLand) = 0 then
+ if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[ty, tx]:= 0
else
LandPixels[ty div 2, tx div 2]:= 0
@@ -693,13 +692,13 @@
begin
if (Land[Y, X] and lfBasic) <> 0 then
LandPixels[Y, X]:= LandBackPixel(X, Y)
- else if not isMap then
+ else if not isMap or ((Land[Y, X] and lfObject) <> 0) then
LandPixels[Y, X]:= 0
end
else
if (Land[Y, X] and lfBasic) <> 0 then
LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y)
- else if not isMap then
+ else if not isMap or ((Land[Y, X] and lfObject) <> 0) then
LandPixels[Y div 2, X div 2]:= 0;
Land[Y, X]:= 0;