compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
--- a/hedgewars/uAIAmmoTests.pas Mon Nov 08 22:26:44 2010 -0500
+++ b/hedgewars/uAIAmmoTests.pas Mon Nov 08 23:28:39 2010 -0500
@@ -362,7 +362,7 @@
repeat
inc(TestTime, 1000);
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
- Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-125) - Me^.Y) / int2hwFloat(TestTime + tDelta);
+ Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta);
r:= Distance(Vx, Vy);
if not (r > _1) then
begin