--- a/hedgewars/uGearsUtils.pas Mon May 13 22:58:40 2013 -0400
+++ b/hedgewars/uGearsUtils.pas Tue May 14 06:33:59 2013 -0400
@@ -408,7 +408,7 @@
exit // skip splashes
end;
if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
- or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0)
+ or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and (Gear = CurAmmoGear) and ((CurAmmoGear^.Pos = 0)
and (CurAmmoGear^.dY < _0_01))) then
if Gear^.Density * Gear^.dY > _1 then
PlaySound(sndSplash)
@@ -420,7 +420,7 @@
if ((cReducedQuality and rqPlainSplash) = 0)
and (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
- or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0)
+ or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and (Gear = CurAmmoGear) and ((CurAmmoGear^.Pos = 0)
and (CurAmmoGear^.dY < _0_01)))) then
begin
splash:= AddVisualGear(X, cWaterLine, vgtSplash);
@@ -461,7 +461,7 @@
end
end
end;
- if isSubmersible and (CurAmmoGear^.Pos = 0) then
+ if isSubmersible and (Gear = CurAmmoGear) and (CurAmmoGear^.Pos = 0) then
CurAmmoGear^.Pos := 1000
end
else