--- a/QTfrontend/ui/page/pagescheme.cpp Thu Oct 06 00:11:55 2011 +0400
+++ b/QTfrontend/ui/page/pagescheme.cpp Thu Oct 06 03:55:51 2011 +0200
@@ -67,103 +67,103 @@
gbBasicSettings->setLayout(glBSLayout);
// Left
- TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
+ TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png");
TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>:<br />" + tr("Defend your fort and destroy the opponents, two team colours max!"));
glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
- TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
+ TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png");
TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>:<br />" + tr("Teams will start on opposite sides of the terrain, two team colours max!"));
glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
- TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
+ TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png");
TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>:<br />" + tr("Land can not be destroyed!"));
glGMLayout->addWidget(TBW_solid,0,2,1,1);
- TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
+ TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png");
TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructible border around the terrain"));
glGMLayout->addWidget(TBW_border,0,3,1,1);
- TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
+ TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png");
TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity"));
glGMLayout->addWidget(TBW_lowGravity,0,4,1,1);
- TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
+ TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png");
TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight"));
glGMLayout->addWidget(TBW_laserSight,1,0,1,1);
- TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
+ TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png");
TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
- TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png");
+ TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png");
TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("All (living) hedgehogs are fully restored at the end of turn"));
glGMLayout->addWidget(TBW_resethealth,1,2,1,1);
- TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
+ TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png");
TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
- TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
+ TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png");
TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage"));
glGMLayout->addWidget(TBW_karma,1,4,1,1);
- TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
+ TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png");
TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test"));
glGMLayout->addWidget(TBW_artillery,2,0,1,1);
- TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
+ TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png");
TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order."));
glGMLayout->addWidget(TBW_randomorder,2,1,1,1);
- TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
+ TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png");
TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies."));
glGMLayout->addWidget(TBW_king,2,2,1,1);
- TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
+ TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png");
TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play."));
glGMLayout->addWidget(TBW_placehog,2,3,1,1);
- TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
+ TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png");
TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour."));
glGMLayout->addWidget(TBW_sharedammo,2,4,1,1);
- TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
+ TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png");
TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps."));
glGMLayout->addWidget(TBW_disablegirders,3,0,1,1);
- TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png");
+ TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png");
TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps."));
glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1);
- TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png");
+ TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png");
TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death."));
glGMLayout->addWidget(TBW_aisurvival,3,2,1,1);
- TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png");
+ TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png");
TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn."));
glGMLayout->addWidget(TBW_infattack,3,3,1,1);
- TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png");
+ TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png");
TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn."));
glGMLayout->addWidget(TBW_resetweps,3,4,1,1);
- TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png");
+ TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png");
TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team."));
glGMLayout->addWidget(TBW_perhogammo,4,0,1,1);
- TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png");
+ TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png");
TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("You will not have to worry about wind anymore."));
glGMLayout->addWidget(TBW_nowind,4,1,1,1);
- TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png");
+ TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png");
TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>:<br />" + tr("Wind will affect almost everything."));
glGMLayout->addWidget(TBW_morewind,4,2,1,1);
- TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png");
+ TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png");
TBW_tagteam->setToolTip("<b>" + ToggleButtonWidget::tr("Tag Team") + "</b>:<br />" + tr("Teams in each clan take successive turns sharing their turn time."));
glGMLayout->addWidget(TBW_tagteam,4,3,1,1);
- TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder.png");
+ TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png");
TBW_bottomborder->setToolTip("<b>" + ToggleButtonWidget::tr("Add Bottom Border") + "</b>:<br />" + tr("Add an indestructible border along the bottom"));
glGMLayout->addWidget(TBW_bottomborder,4,4,1,1);
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Thu Oct 06 00:11:55 2011 +0400
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Thu Oct 06 03:55:51 2011 +0200
@@ -1478,7 +1478,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
- shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\n\n#create config.inc\necho \"Updating config file...\"\nPROTO=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep HEDGEWARS_PROTO_VER | cut -d ' ' -f 2 | cut -d ')' -f 1`\nMAJN=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep CPACK_PACKAGE_VERSION_MAJOR | xargs | cut -d ' ' -f 2 |cut -d ')' -f 1`\nMINN=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep CPACK_PACKAGE_VERSION_MINOR | xargs | cut -d ' ' -f 2 |cut -d ')' -f 1`\nPATN=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep CPACK_PACKAGE_VERSION_PATCH | xargs | cut -d ' ' -f 2 |cut -d '$' -f 1`\nREVN=-`/usr/local/bin/hg id -n ${PROJECT_DIR}/../../`\necho \"const cNetProtoVersion = $PROTO; const cVersionString = '${MAJN}.${MINN}.${PATN}${REVN}'; const cLuaLibrary = '';\" > ${PROJECT_DIR}/../../hedgewars/config.inc\n\necho \"Copying Data...\"\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\necho \"Fetching additional graphics from QTfrontend...\"\nmkdir ${PROJECT_DIR}/Data/Graphics/Icons\ncp ${PROJECT_DIR}/../../QTfrontend/res/{btn*,icon*,StatsMedal*,ammopic*}.png ${PROJECT_DIR}/Data/Graphics/Icons/\n\necho \"Removing text and dummy files...\"\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg* -delete\nfind ${PROJECT_DIR}/Data -name *.psd -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\nfind ${PROJECT_DIR}/Data -name *.orig -delete\nfind ${PROJECT_DIR}/Data -name *.ts -delete\n\n#delete dummy maps and hats, misc stuff\nrm -rf ${PROJECT_DIR}/Data/Maps/test*\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/{TeamCap,TeamHeadband,TeamHair}\nrm -rf ${PROJECT_DIR}/Data/misc/\n\n#delete forbidden maps and WIP themes (remember to check that no Map uses them)\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\nrm -rf ${PROJECT_DIR}/Data/Themes/{Beach,Digital}\n\n#delete all names, reserved hats and unused fonts\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\necho \"Handling audio files...\"\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n#delete the main theme file\nrm -rf ${PROJECT_DIR}/Data/Music/main_theme.ogg\n#copy mono audio\ncp -R ${PROJECT_DIR}/Audio/* ${PROJECT_DIR}/Data/\n#remove unused voices\nfor i in {Amazing,Brilliant,Bugger,Bungee,Cutitout,Drat,Excellent,Fire,FlawlessPossibility,Gonnagetyou,Grenade,Hmm,Justyouwait,Leavemealone,Ohdear,Ouch,Perfect,Revenge,Runaway,Solong,Thisoneismine,VictoryPossibility,Watchthis,Whatthe,Whoopsee}; do find Data/Sounds/voices/ -name $i.ogg -delete; done\n\necho \"Tweaking Data contents...\"\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nfor i in `ls ${PROJECT_DIR}/Data/Maps/`; do if [[ `ls -f ${PROJECT_DIR}/Data/Maps/$i/map.lua 2> /dev/null` != '' ]]; then mv ${PROJECT_DIR}/Data/Maps/$i ${PROJECT_DIR}/Data/Missions/Maps/; fi; done;\n#workaround for missing map in CTF_Blizzard\nln -s ../../../Maps/Blizzard/map.png ${PROJECT_DIR}/Data/Missions/Maps/CTF_Blizzard/map.png\n#remove cfg files since we have plists\nfind ${PROJECT_DIR}/Data/Scripts -name *.cfg -delete\nif ((`ls ${PROJECT_DIR}/Data/Scripts/Multiplayer/*.lua|wc -l` >= `ls ${PROJECT_DIR}/Data/Scripts/plist/*.plist|wc -l` ))\nthen\necho \"${PROJECT_DIR}/Data/Scripts/Multiplayer/Normal.plist:0: warning, missing plist implementation of a Multiplayer script file\"\nfi\n\n#reduce the number of flakes for City\nsed -ie 's/1500/50/' ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\necho \"Done\"";
+ shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\n\n#create config.inc\necho \"Updating config file...\"\nPROTO=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep HEDGEWARS_PROTO_VER | cut -d ' ' -f 2 | cut -d ')' -f 1`\nMAJN=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep CPACK_PACKAGE_VERSION_MAJOR | xargs | cut -d ' ' -f 2 |cut -d ')' -f 1`\nMINN=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep CPACK_PACKAGE_VERSION_MINOR | xargs | cut -d ' ' -f 2 |cut -d ')' -f 1`\nPATN=`cat ${PROJECT_DIR}/../../CMakeLists.txt | grep CPACK_PACKAGE_VERSION_PATCH | xargs | cut -d ' ' -f 2 |cut -d '$' -f 1`\nREVN=-`/usr/local/bin/hg id -n ${PROJECT_DIR}/../../`\necho \"const cNetProtoVersion = $PROTO; const cVersionString = '${MAJN}.${MINN}.${PATN}${REVN}'; const cLuaLibrary = '';\" > ${PROJECT_DIR}/../../hedgewars/config.inc\n\necho \"Copying Data...\"\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\necho \"Fetching additional graphics from QTfrontend...\"\nmkdir ${PROJECT_DIR}/Data/Graphics/Icons\ncp ${PROJECT_DIR}/../../QTfrontend/res/{btn*,icon*,StatsMedal*,ammopic*}.png ${PROJECT_DIR}/Data/Graphics/Icons/\n\necho \"Removing text and dummy files...\"\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg* -delete\nfind ${PROJECT_DIR}/Data -name *.psd -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\nfind ${PROJECT_DIR}/Data -name *.orig -delete\nfind ${PROJECT_DIR}/Data -name *.ts -delete\n\n#delete dummy maps and hats, misc stuff\nrm -rf ${PROJECT_DIR}/Data/Maps/test*\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/{TeamCap,TeamHeadband,TeamHair}\nrm -rf ${PROJECT_DIR}/Data/misc/\n\n#delete forbidden maps and WIP themes (remember to check that no Map uses them)\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\nrm -rf ${PROJECT_DIR}/Data/Themes/{Beach,Digital}\n\n#delete all names, reserved hats and unused fonts\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\nrm -rf ${PROJECT_DIR}/Data/Fonts/{wqy-zenhei.ttc,DroidSansFallback.ttf}\n\necho \"Handling audio files...\"\n#delete the Classic voice\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n#delete the main theme file\nrm -rf ${PROJECT_DIR}/Data/Music/main_theme.ogg\n#copy mono audio\ncp -R ${PROJECT_DIR}/Audio/* ${PROJECT_DIR}/Data/\n#remove unused voices\nfor i in {Amazing,Brilliant,Bugger,Bungee,Cutitout,Drat,Excellent,Fire,FlawlessPossibility,Gonnagetyou,Grenade,Hmm,Justyouwait,Leavemealone,Ohdear,Ouch,Perfect,Revenge,Runaway,Solong,Thisoneismine,VictoryPossibility,Watchthis,Whatthe,Whoopsee}; do find Data/Sounds/voices/ -name $i.ogg -delete; done\n\necho \"Tweaking Data contents...\"\n#move Lua maps in Missions\nmkdir ${PROJECT_DIR}/Data/Missions/Maps/\nfor i in `ls ${PROJECT_DIR}/Data/Maps/`; do if [[ `ls -f ${PROJECT_DIR}/Data/Maps/$i/map.lua 2> /dev/null` != '' ]]; then mv ${PROJECT_DIR}/Data/Maps/$i ${PROJECT_DIR}/Data/Missions/Maps/; fi; done;\n#workaround for missing map in CTF_Blizzard\nln -s ../../../Maps/Blizzard/map.png ${PROJECT_DIR}/Data/Missions/Maps/CTF_Blizzard/map.png\n#remove cfg files since we have plists\nfind ${PROJECT_DIR}/Data/Scripts -name *.cfg -delete\nif ((`ls ${PROJECT_DIR}/Data/Scripts/Multiplayer/*.lua|wc -l` >= `ls ${PROJECT_DIR}/Data/Scripts/plist/*.plist|wc -l` ))\nthen\necho \"${PROJECT_DIR}/Data/Scripts/Multiplayer/Normal.plist:0: warning, missing plist implementation of a Multiplayer script file\"\nfi\n\n#reduce the number of flakes for City\nsed -ie 's/1500/50/' ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n#cleanup missions/trainings info\ngrep \\\".*\" ${PROJECT_DIR}/Data/Locale/missions_en.txt > ${PROJECT_DIR}/Data/Locale/missions_en.txt\n\necho \"Done\"";
showEnvVarsInLog = 0;
};
9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {