Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
--- a/hedgewars/GSHandlers.inc Sun Nov 21 09:12:44 2010 -0500
+++ b/hedgewars/GSHandlers.inc Sun Nov 21 09:37:48 2010 -0500
@@ -173,7 +173,7 @@
CheckGearDrowning := false;
end;
-procedure CheckCollision(Gear: PGear);
+procedure CheckCollision(Gear: PGear); inline;
begin
if TestCollisionXwithGear(Gear, hwSign(Gear^.X)) or TestCollisionYwithGear(Gear, hwSign(Gear^.Y)
)
@@ -1240,7 +1240,7 @@
begin
lx := hwRound(nx);
ly := hwRound(ny);
- if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and (Land[ly, lx] <> 0) then
+ if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and ((Land[ly, lx] and $FF00) <> 0) then
begin
ny := _1 / Distance(ropeDx, ropeDy);
// old rope pos
@@ -1397,8 +1397,7 @@
ty := _0;
while tt > _20 do
begin
- if TestCollisionXwithXYShift(Gear, tx, hwRound(ty), -hwSign(Gear^.dX))
- or TestCollisionYwithXYShift(Gear, hwRound(tx), hwRound(ty), -hwSign(Gear^.dY)) then
+ if ((hwRound(ty) and LAND_HEIGHT_MASK) = 0) and ((hwRound(tx) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(ty), hwRound(tx)] and $F0) <> 0) then
begin
Gear^.X := Gear^.X + tx;
Gear^.Y := Gear^.Y + ty;
@@ -1422,7 +1421,9 @@
end;
end;
- CheckCollision(Gear);
+ if ((hwRound(Gear^.Y) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and $FF00) <> 0) then
+ Gear^.State:= Gear^.State or gstCollision
+ else Gear^.State:= Gear^.State and not gstCollision;
if (Gear^.State and gstCollision) <> 0 then
if Gear^.Elasticity < _10 then