--- a/ChangeLog.txt Tue Oct 24 02:39:00 2017 +0200
+++ b/ChangeLog.txt Tue Oct 24 04:06:03 2017 +0200
@@ -62,6 +62,8 @@
+ AI hedgehogs can now use Bee, Vampirism and Time Box
+ Improved hedgehog spawns on maps that lack land mass or free space
+ Hogs no longer spawn on icy terrain
+ + Temporarily suspend Heavy Wind mode while turn timer is not running
+ + Engine supports now really gigantic maps
* Fixed cursor often jumping back to screen center when putting target location while moving cursor
* Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
* Fixed failure to collect crate across wrap world edge
@@ -74,7 +76,7 @@
+ Play countdown sounds at 1-4 seconds turn time
+ Several new sound effects for weapons and utilities
+ More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
- + Small visual effects enhancements: Baseball bat, dynamite
+ + Small visual effects enhancements: Baseball bat, dynamite and more
+ Render graves behind everything else, so that they can't hide mines etc.
* Video recording functionality is restored
* Fixed screenshots being too bright if taken in quick succession
@@ -214,12 +216,13 @@
* Disable timer keys 2-4 in rubber placement mode
* Fix incorrect weapon crate preview of air attack, drill strike and napalm
-Other Game Styles:
+Other styles and schemes:
+ The Specialists: Saints get low gravity
- + Capture The Flag supports setting number of captures with script parameter “captures=<number>”
- + Don't place air mines in Shoppa
- * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
- * Mutant script shows now appropriate ranking and graph in stats screen
+ + Capture The Flag: Setting number of captures with script parameter “captures=<number>”
+ + Mutant: Show appropriate ranking and graph in stats screen
+ + Shoppa: Don't place air mines
+ * Capture the Flag: Fix flag of first team spawning at second hog instead of first
+ * Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
* Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
A Classic Fairytale:
@@ -311,6 +314,7 @@
+ Custom maps and styles are now marked with an icon instead of an asterisk
+ Mark custom forts in team editor
+ Room host can delegate room control to other player by rightclick
+ + Switch from HTTP to HTTPS where possible
* Fix flag being selectable for computer players although it had no effect
* Campaign screen does no longer show AI-controlled teams
* Campaign names and campaign mission names can now be translated
@@ -372,6 +376,8 @@
+ Locale library: loc_noop -- Mark string for translation but don't translate it
+ Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
+ Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
+ + Gear values: “Boom” -- used to modify explosion size and/or damage for most gears
+ + 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
* Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
* Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
* Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used