ASA, final mission: Redraw map and mask to make borders more distingushable
Also fix floating green dashes after blowing up things
--- a/ChangeLog.txt Mon Jul 30 16:30:03 2018 +0200
+++ b/ChangeLog.txt Mon Jul 30 19:23:28 2018 +0200
@@ -58,6 +58,7 @@
* Mission 5: Tribe was not in same clan as Natives, screwing up stats a bit
A Space Adventure:
+ + Final mission: Terrain types are easier to distinguish
* Fix clan membership of PAotH in main Death Planet mission
Content:
Binary file share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.hwp has changed
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua Mon Jul 30 16:30:03 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua Mon Jul 30 19:23:28 2018 +0200
@@ -13,8 +13,8 @@
-- globals
local missionName = loc("The big bang")
local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!").."|"..
- loc("Red areas are indestructible.").."|"..
- loc("Green areas are portal-proof.").."|"..
+ loc("Areas with a security outline are indestructible.").."|"..
+ loc("Areas with a green dashed outline are portal-proof.").."|"..
loc("Mines time: 0 seconds")
local dialog01 = {}
@@ -63,7 +63,7 @@
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
- ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0)
+ ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 7500)
-- explosives
x = 400
@@ -153,8 +153,8 @@
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!"))
- SendStat(siCustomAchievement, loc("Red areas are indestructible."))
- SendStat(siCustomAchievement, loc("Green areas are portal-proof and repel portals."))
+ SendStat(siCustomAchievement, loc("Areas surrounded by a security border are indestructible."))
+ SendStat(siCustomAchievement, loc("Areas surrounded by a green dashed outline are portal-proof and repel portals."))
sendSimpleTeamRankings({teamA.name})
EndGame()
end