fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
--- a/hedgewars/SDLh.pas Tue Jan 12 00:36:17 2016 +0100
+++ b/hedgewars/SDLh.pas Tue Jan 12 20:40:12 2016 +0100
@@ -88,6 +88,9 @@
SDL_ALLEVENTS = $FFFFFFFF; // dummy event type to prevent stack corruption
SDL_APPINPUTFOCUS = $02;
+ // audio formats
+ AUDIO_S16LSB = $8010; // Signed 16-bit samples, in little-endian byte order
+
SDL_BUTTON_LEFT = 1;
SDL_BUTTON_MIDDLE = 2;
SDL_BUTTON_RIGHT = 3;
--- a/hedgewars/uSound.pas Tue Jan 12 00:36:17 2016 +0100
+++ b/hedgewars/uSound.pas Tue Jan 12 20:40:12 2016 +0100
@@ -310,7 +310,7 @@
success:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0;
if success then
- success:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0;
+ success:= Mix_OpenAudio(44100, AUDIO_S16LSB, channels, 1024) = 0;
if success then
WriteLnToConsole(msgOK)
@@ -326,6 +326,7 @@
WriteLnToConsole(msgOK);
Mix_AllocateChannels(Succ(chanTPU));
+ previousVolume:= cInitVolume;
ChangeVolume(cInitVolume);
end;