Activate hedgehogs if explosives are falling. They could be sitting on top.
--- a/hedgewars/GSHandlers.inc Thu Mar 04 16:20:07 2010 +0000
+++ b/hedgewars/GSHandlers.inc Thu Mar 04 19:35:27 2010 +0000
@@ -1299,6 +1299,7 @@
AllInactive:= false;
Gear^.dY:= Gear^.dY + cGravity;
Gear^.Y:= Gear^.Y + Gear^.dY;
+ if (not Gear^.dY.isNegative) and (Gear^.Kind = gtExplosives) then SetAllHHToActive;
if (Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0 else
if (not Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then
begin