avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
--- a/hedgewars/avwrapper/avwrapper.c Tue May 10 13:28:37 2016 -0400
+++ b/hedgewars/avwrapper/avwrapper.c Sun May 15 10:43:18 2016 +0200
@@ -447,11 +447,11 @@
if (!(x & 1) && !(y & 1)) {
int r = (buf[x * 4 + 0] + buf[(x + 1) * 4 + 0] +
- buf[x * 4 + 0 + stride] + buf[(x + 1) * 4 + 0 + stride]) / 4;
+ buf[x * 4 + 0 - stride] + buf[(x + 1) * 4 + 0 - stride]) / 4;
int g = (buf[x * 4 + 1] + buf[(x + 1) * 4 + 1] +
- buf[x * 4 + 1 + stride] + buf[(x + 1) * 4 + 1 + stride]) / 4;
+ buf[x * 4 + 1 - stride] + buf[(x + 1) * 4 + 1 - stride]) / 4;
int b = (buf[x * 4 + 2] + buf[(x + 1) * 4 + 2] +
- buf[x * 4 + 2 + stride] + buf[(x + 1) * 4 + 2 + stride]) / 4;
+ buf[x * 4 + 2 - stride] + buf[(x + 1) * 4 + 2 - stride]) / 4;
int cr = (int)(-0.14713f * r - 0.28886f * g + 0.436f * b);
int cb = (int)( 0.615f * r - 0.51499f * g - 0.10001f * b);