remove delays from "one of everything" weaponset 0.9.19
authormikade
Sat, 13 Apr 2013 19:31:31 +0200 (2013-04-13)
branch0.9.19
changeset 8877 928050d58c2b
parent 8875 e2b083e3f77b
child 8879 9cc6d672df75
remove delays from "one of everything" weaponset it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
QTfrontend/weapons.h
--- a/QTfrontend/weapons.h	Sat Apr 13 19:11:52 2013 +0200
+++ b/QTfrontend/weapons.h	Sat Apr 13 19:31:31 2013 +0200
@@ -58,7 +58,7 @@
 
 #define AMMOLINE_ONEEVERY_QT    "1111119111111111111111111111111111111111111111111111111"
 #define AMMOLINE_ONEEVERY_PROB  "1111110111111111111111111111111111111111111111111111111"
-#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020"
+#define AMMOLINE_ONEEVERY_DELAY "0000000000000000000000000000000000000000000000000000000"
 #define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111"
 
 //When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)