The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
--- a/ChangeLog.txt Fri Mar 23 03:17:01 2018 +0100
+++ b/ChangeLog.txt Fri Mar 23 03:37:07 2018 +0100
@@ -64,6 +64,7 @@
+ HedgeEditor: Show cursor coordinates in top left corner
+ Control: Always remove TimeBox and Resurrector
+ Climb Home: Show messages when a fire cake is nearby and when you're inside home
+ * The Specialists: Less buggy hog switching at turn start
* Mutant: When game ends due to all land being gone, declare the highest-scoring team the winner
* Battalion: Some texts in the mission panel were wrong and misleading
* Construction Mode: Remove drill strike if added by weapon scheme (it's broken)
--- a/share/hedgewars/Data/Locale/de.lua Fri Mar 23 03:17:01 2018 +0100
+++ b/share/hedgewars/Data/Locale/de.lua Fri Mar 23 03:37:07 2018 +0100
@@ -710,7 +710,7 @@
["“g=150”, where 150 is 150% of normal gravity."] = "»g=150«, wobei die »150« für 150% der Normalschwerkraft steht.", -- Gravity
["“g=50, g2=150, period=4000” for gravity changing|from 50 to 150 and back with period of 4000 ms."] = "»g=50, g2=150, period=4000«, für Schwerkraft,|die von 50% bis 150% wechselt mit einer Periode von 4000ms.", -- Gravity
["Galaxy Guardians"] = "Galaxiewächter", -- Big_Armory
-["Game Modifiers: "]="Spiel-Modifikatoren",
+["Game Modifiers: "]="Spiel-Modifikatoren: ",
["Game over!"] = "Spiel vorbei!", -- Space_Invasion
["GAME OVER!"]="SPIEL ZU ENDE!",
["Game Started!"]="Spiel gestartet!",
--- a/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Fri Mar 23 03:17:01 2018 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/The_Specialists.lua Fri Mar 23 03:37:07 2018 +0100
@@ -58,16 +58,7 @@
local numhhs = 0
local hhs = {}
-local currName
-local lastName
local started = false
-local switchStage = 0
-
-local hogCounter
-
-function CountHog(gear)
- hogCounter = hogCounter +1
-end
function onNewAmmoStore(groupIndex, hogIndex)
@@ -183,7 +174,7 @@
function onGameInit()
ClearGameFlags()
- EnableGameFlags(gfRandomOrder, gfResetWeps, gfInfAttack, gfPlaceHog, gfPerHogAmmo)
+ EnableGameFlags(gfRandomOrder, gfResetWeps, gfInfAttack, gfPlaceHog, gfPerHogAmmo, gfSwitchHog)
Delay = 10
HealthCaseProb = 100
end
@@ -213,55 +204,9 @@
function onNewTurn()
- currName = GetHogName(CurrentHedgehog)
- lastName = GetHogName(CurrentHedgehog)
+
started = true
- switchStage = 0
-end
-
-function onGameTick20()
-
- if (CurrentHedgehog ~= nil) then
-
- currName = GetHogName(CurrentHedgehog)
-
- if (currName ~= lastName) and (switchStage > 5) then
- AddCaption(loc("Switched to ") .. currName .. "!")
- end
-
- if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) and (switchStage < 5) then
-
- AddCaption(loc("Prepare yourself") .. ", " .. currName .. "!")
-
- hogCounter = 0
- runOnHogsInTeam(CountHog, GetHogTeamName(CurrentHedgehog) )
-
- if hogCounter > 1 then
-
- switchStage = switchStage + 1
-
- if switchStage == 1 then
- AddAmmo(CurrentHedgehog, amSwitch, 1)
-
- elseif switchStage == 2 then
- SetWeapon(amSwitch)
- elseif switchStage == 3 then
- SetGearMessage(CurrentHedgehog,gmAttack)
- elseif switchStage == 4 then
- switchStage = 6
- AddAmmo(CurrentHedgehog, amSwitch, 0)
- end
-
- else
- switchStage = 6
- end
-
-
- end
-
- lastName = currName
-
- end
+ AddCaption(loc("Prepare yourself") .. ", " .. GetHogName(CurrentHedgehog).. "!")
end
@@ -278,7 +223,6 @@
trackGear(gear)
end
-
end
function onGearDelete(gear)
@@ -287,7 +231,3 @@
end
end
-function onAmmoStoreInit()
---
-end
-