--- a/ChangeLog.txt Fri Nov 25 03:14:46 2016 +0100
+++ b/ChangeLog.txt Fri Nov 25 13:38:24 2016 +0100
@@ -149,7 +149,7 @@
+ Capture The Flag supports setting number of captures with script parameter “capture=<number>”
* Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
* Mutant script shows now appropriate ranking and graph in stats screen
- * Disable Sudden Death for good in Shoppa game scheme
+ * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
Missions:
+ Added Basic Flying Saucer Training
--- a/share/hedgewars/Data/Maps/Basketball/map.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Maps/Basketball/map.lua Fri Nov 25 13:38:24 2016 +0100
@@ -13,8 +13,10 @@
MinesNum = 0
Explosives = 0
Delay = 500
- SuddenDeathTurns = 99999 -- "disable" sudden death
Map = 'BasketballField'
+ -- Disable Sudden Death
+ WaterRise = 0
+ HealthDecrease = 0
end
function onGameStart()
--- a/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Fri Nov 25 13:38:24 2016 +0100
@@ -573,8 +573,9 @@
MinesTime = 2000
Explosives = 0 -- The number of explosives being placed
Delay = 10 -- The delay between each round
- WaterRise = 0 -- I sure hope this works
- --SuddenDeathTurns = 99 -- suddendeath is off, effectively
+ -- Disable Sudden Death
+ WaterRise = 0
+ HealthDecrease = 0
Map = "Blizzard" -- The map to be played
Theme = "Snow" -- The theme to be used "Nature"
--- a/share/hedgewars/Data/Maps/ClimbHome/map.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua Fri Nov 25 13:38:24 2016 +0100
@@ -78,6 +78,9 @@
--EnableGameFlags(gfDisableLandObjects)
-- force seed instead. Some themes will still be easier, but at least you won't luck out on the same theme
Seed = ClimbHome
+ -- Disable Sudden Death
+ WaterRise = 0
+ HealthDecrease = 0
end
function onGearAdd(gear)
--- a/share/hedgewars/Data/Maps/Control/map.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Maps/Control/map.lua Fri Nov 25 13:38:24 2016 +0100
@@ -309,6 +309,7 @@
GameFlags = band(bor(GameFlags, gfInfAttack + gfSolidLand), bnot(gfKing + gfForts))
WaterRise = 0
+ HealthDecrease = 0
end
--- a/share/hedgewars/Data/Maps/Knockball/map.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Maps/Knockball/map.lua Fri Nov 25 13:38:24 2016 +0100
@@ -15,7 +15,9 @@
MinesNum = 0
Explosives = 0
Delay = 500
- SuddenDeathTurns = 99999 -- "disable" sudden death
+ -- Disable Sudden Death
+ WaterRise = 0
+ HealthDecrease = 0
end
function onGameStart()
--- a/share/hedgewars/Data/Maps/TrophyRace/map.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Maps/TrophyRace/map.lua Fri Nov 25 13:38:24 2016 +0100
@@ -52,8 +52,10 @@
MinesNum = 0
Explosives = 0
Delay = 500
- SuddenDeathTurns = 99999 -- "disable" sudden death
Theme = 'Olympics'
+ -- Disable Sudden Death
+ WaterRise = 0
+ HealthDecrease = 0
end
function onGameStart()
--- a/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Fri Nov 25 13:38:24 2016 +0100
@@ -464,8 +464,10 @@
DisableGameFlags(gfKing)
EnableGameFlags(gfDivideTeams)
- --SuddenDeathTurns = 999 -- suddendeath is off, effectively
+ -- Disable Sudden Death
WaterRise = 0
+ HealthDecrease = 0
+
Delay = 10
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua Fri Nov 25 13:38:24 2016 +0100
@@ -537,6 +537,7 @@
CaseFreq = 0
TurnTime = 90000
WaterRise = 0
+ HealthDecrease = 0
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/TechRacer.lua Fri Nov 25 03:14:46 2016 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/TechRacer.lua Fri Nov 25 13:38:24 2016 +0100
@@ -745,6 +745,7 @@
CaseFreq = 0
TurnTime = 90000
WaterRise = 0
+ HealthDecrease = 0
for x = 1, 16 do
AddPoint(x*100,100,5)