remove the collision addition for hogs again.
--- a/hedgewars/uGears.pas Thu Aug 10 08:13:37 2017 -0400
+++ b/hedgewars/uGears.pas Fri Sep 01 11:24:18 2017 -0400
@@ -885,7 +885,7 @@
FindPlace(Gear, false, t, t + playWidth div ClansCount, true);// could make Gear == nil;
if Gear <> nil then
begin
- AddCI(Gear);
+ //AddCI(Gear); uncomment if new hogs should be able to spawn on top of old ones.
Gear^.Pos:= GetRandom(49);
// unless the world is wrapping, make outter teams face to map center
if (WorldEdge <> weWrap) and ((p = 0) or (p = ClansCount - 1)) then
@@ -920,7 +920,7 @@
FindPlace(ar[i]^.Gear, false, leftX, rightX, true);
if ar[i]^.Gear <> nil then
begin
- AddCI(ar[i]^.Gear);
+ //AddCI(ar[i]^.Gear); uncomment if new hogs should be able to spawn on top of old ones
ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > leftX + playWidth div 2;
ar[i]^.Gear^.Pos:= GetRandom(19)
end;