--- a/hedgewars/GSHandlers.inc Wed Mar 14 23:58:56 2012 -0400
+++ b/hedgewars/GSHandlers.inc Sat Mar 17 13:16:50 2012 -0400
@@ -4272,6 +4272,7 @@
end;
// is it worth adding an arcsin table? Just how often would we end up doing something like this?
+ // SYNCED ANGLE UPDATE
if iterator^.Kind = gtRCPlane then
begin
// recycling as temp vars
@@ -4285,9 +4286,13 @@
resetdy:=hwAbs(iterator^.dX*4);
resetdy:= resetdy + hwPow(resetdy,3)/_6 + _3 * hwPow(resetdy,5) / _40 + _5 * hwPow(resetdy,7) / resety + resetx * hwPow(resetdy,9) / resetdx;
iterator^.Angle:= hwRound(resetdy*_2048 / _PI);
- if not iterator^.dY.isNegative then iterator^.Angle:= 2048-iterator^.Angle;
+ end
+ // VISUAL USE OF ANGLE ONLY
+ else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
+ begin
+ iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
+ iterator^.Angle:= 2048-iterator^.Angle;
if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
-
end;
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)