--- a/hedgewars/uGearsHandlersMess.pas Fri Jul 25 14:16:33 2014 +0400
+++ b/hedgewars/uGearsHandlersMess.pas Fri Jul 25 20:41:52 2014 +0400
@@ -2618,7 +2618,7 @@
for y:= ty downto ty - ytol do
begin
- if TryPlaceOnLand(lx, y, sprHHTelepMask, 0, false, not hasBorder, 0) then
+ if TryPlaceOnLand(lx, y, sprHHTelepMask, 0, false, not hasBorder, false, 0) then
begin
valid:= true;
break;
--- a/hedgewars/uLandGraphics.pas Fri Jul 25 14:16:33 2014 +0400
+++ b/hedgewars/uLandGraphics.pas Fri Jul 25 20:41:52 2014 +0400
@@ -49,7 +49,8 @@
procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
function TryPlaceOnLandSimple(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean; inline;
-function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap: boolean; LandFlags: Word): boolean;
+function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word): boolean; inline;
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force: boolean; LandFlags: Word): boolean;
function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
implementation
@@ -613,15 +614,20 @@
lf:= lfIndestructible
else
lf:= 0;
-TryPlaceOnLandSimple:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, lf);
+TryPlaceOnLandSimple:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, lf);
end;
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean; inline;
begin
-TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, LandFlags);
+TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, LandFlags);
end;
-function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap: boolean; LandFlags: Word): boolean;
+function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word): boolean; inline;
+begin
+ ForcePlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, true, true, true, LandFlags)
+end;
+
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force: boolean; LandFlags: Word): boolean;
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
p: PByteArray;
Image: PSDL_Surface;
@@ -655,14 +661,14 @@
for x:= 0 to Pred(w) do
if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
if (outOfMap and
- ((cpY + y) < LAND_HEIGHT) and ((cpY + y) >= 0) and
- ((cpX + x) < LAND_WIDTH) and ((cpX + x) >= 0) and
- (Land[cpY + y, cpX + x] <> 0)) or
+ ((cpY + y) < LAND_HEIGHT) and ((cpY + y) >= 0) and
+ ((cpX + x) < LAND_WIDTH) and ((cpX + x) >= 0) and
+ ((not force) or (Land[cpY + y, cpX + x] <> 0))) or
(not outOfMap and
(((cpY + y) <= Longint(topY)) or ((cpY + y) >= LAND_HEIGHT) or
((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or
- (Land[cpY + y, cpX + x] <> 0))) then
+ ((not force) or (Land[cpY + y, cpX + x] <> 0)))) then
begin
if SDL_MustLock(Image) then
SDL_UnlockSurface(Image);
--- a/hedgewars/uScript.pas Fri Jul 25 14:16:33 2014 +0400
+++ b/hedgewars/uScript.pas Fri Jul 25 20:41:52 2014 +0400
@@ -2001,10 +2001,10 @@
if SpritesData[spr].Surface = nil then
LuaError(call + ': ' + EnumToStr(spr) + ' cannot be placed! (required information not loaded)' )
else
- placed:= TryPlaceOnLand(
+ placed:= ForcePlaceOnLand(
lua_tointeger(L, 1) - SpritesData[spr].Width div 2,
lua_tointeger(L, 2) - SpritesData[spr].Height div 2,
- spr, lua_tointeger(L, 4), true, lf);
+ spr, lua_tointeger(L, 4), lf);
end;
end;