Add scheme and weaponset for Construction Mode.
--- a/QTfrontend/hwconsts.cpp.in Mon Nov 24 22:33:44 2014 +0100
+++ b/QTfrontend/hwconsts.cpp.in Tue Nov 25 22:38:19 2014 +0900
@@ -70,6 +70,9 @@
<< qMakePair(QString("Highlander"), QString(
AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
+ << qMakePair(QString("Construction Mode"), QString(
+ AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
+ AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
;
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
--- a/QTfrontend/model/ammoSchemeModel.cpp Mon Nov 24 22:33:44 2014 +0100
+++ b/QTfrontend/model/ammoSchemeModel.cpp Tue Nov 25 22:38:19 2014 +0900
@@ -84,6 +84,7 @@
<< "Timeless"
<< "Thinking with Portals"
<< "King Mode"
+ << "Construction Mode"
;
numberOfDefaultSchemes = predefSchemesNames.size();
@@ -604,7 +605,53 @@
<< QVariant() // scriptparam 42
;
-
+ QList<QVariant> construction;
+ construction
+ << predefSchemesNames[11] // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(false) // reset health 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(false) // place hog 14
+ << QVariant(false) // shared ammo 15
+ << QVariant(true) // disable girders 16
+ << QVariant(true) // disable land objects 17
+ << QVariant(false) // AI survival 18
+ << QVariant(true) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(true) // per hog ammo 21
+ << QVariant(false) // no wind 22
+ << QVariant(false) // more wind 23
+ << QVariant(false) // tag team 24
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(45) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(0) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(0) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
+ << QVariant(0) // world edge 41
+ << QVariant() // scriptparam 42
+ ;
+
schemes.append(defaultScheme);
schemes.append(proMode);
schemes.append(shoppa);
@@ -616,6 +663,7 @@
schemes.append(timeless);
schemes.append(thinkingportals);
schemes.append(kingmode);
+ schemes.append(construction);
int size = fileConfig.beginReadArray("schemes");
--- a/QTfrontend/weapons.h Mon Nov 24 22:33:44 2014 +0100
+++ b/QTfrontend/weapons.h Tue Nov 25 22:38:19 2014 +0900
@@ -67,6 +67,12 @@
#define AMMOLINE_HIGHLANDER_DELAY "00000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_HIGHLANDER_CRATE "00000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_CONSTRUCTION_QT "11000190000000100100000000000000000000000000000000000000"
+#define AMMOLINE_CONSTRUCTION_PROB "11111101111111111111111111111111111111111111111111111111"
+#define AMMOLINE_CONSTRUCTION_DELAY "00000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_CONSTRUCTION_CRATE "11111101111111111111111111111111111111111111111111111111"
+
+
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)
--- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.cfg Mon Nov 24 22:33:44 2014 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.cfg Tue Nov 25 22:38:19 2014 +0900
@@ -1,2 +1,2 @@
-Fort_Mode
-Clean_Slate
+Construction_Mode
+Construction_Mode