--- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 07:40:15 2016 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 08:00:53 2016 +0200
@@ -161,8 +161,8 @@
napalm = arrow sprite (selection/modification/deletion mode)
- "Advanced Repositioning Mode", -- also include a delete
- "Tagging Mode",
+ "Repositioning Mode", -- also include a delete
+ "Goal Mode",
"Hog Identity Mode",
"Team Identity Mode",
"Health Modification Mode",
@@ -636,8 +636,8 @@
loc("Utility Crate Placement Mode"),
loc("Target Placement Mode"),
loc("Cleaver Placement Mode"),
- loc("Advanced Repositioning Mode"),
- loc("Tagging Mode"),
+ loc("Repositioning Mode"),
+ loc("Goal Mode"),
loc("Hog Identity Mode"),
loc("Team Identity Mode"),
loc("Health Modification Mode"),
@@ -1188,7 +1188,7 @@
elseif cat[cIndex] == loc("Air Mine Placement Mode") then
gear = AddGear(x, y, gtAirMine, 0, 0, 0, 0)
SetTimer(gear, pMode[pIndex])
- elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
+ elseif cat[cIndex] == loc("Repositioning Mode") then
if pMode[pIndex] == loc("Selection Mode") then
sGear = GetClosestGear()
@@ -1252,23 +1252,23 @@
end
- elseif cat[cIndex] == loc("Tagging Mode") then
+ elseif cat[cIndex] == loc("Goal Mode") then
sGear = GetClosestGear()
if sGear ~= nil then -- used to be closestGear
if getGearValue(sGear,"tag") == nil then
- if pMode[pIndex] == loc("Tag Collection Mode") then
+ if pMode[pIndex] == loc("Victory Condition: Collect") then
if GetGearType(sGear) == gtCase then
setGearValue(sGear, "tag","collection")
else
AddCaption(loc("Please click on a crate."),0xffba00ff,capgrpVolume)
end
else
- if pMode[pIndex] == loc("Tag Victory Mode") then
+ if pMode[pIndex] == loc("Victory Condition: Destroy") then
setGearValue(sGear, "tag","victory")
- elseif pMode[pIndex] == loc("Tag Failure Mode") then
+ elseif pMode[pIndex] == loc("Losing Condition: Destroy") then
setGearValue(sGear, "tag","failure")
end
end
@@ -1356,10 +1356,10 @@
pMode = {500,1000,1500,2000,2500,0}
elseif cat[cIndex] == loc("Air Mine Placement Mode") then
pMode = {750,1000,1250,0,250,500}
- elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
+ elseif cat[cIndex] == loc("Repositioning Mode") then
pMode = {loc("Selection Mode"),loc("Placement Mode"), loc("Deletion Mode")}
- elseif cat[cIndex] == loc("Tagging Mode") then
- pMode = {loc("Tag Victory Mode"),loc("Tag Failure Mode"),loc("Tag Collection Mode")}
+ elseif cat[cIndex] == loc("Goal Mode") then
+ pMode = {loc("Victory Condition: Destroy"),loc("Losing Condition: Destroy"),loc("Victory Condition: Collect")}
elseif cat[cIndex] == loc("Hog Identity Mode") then
pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")}
elseif cat[cIndex] == loc("Team Identity Mode") then
@@ -2381,7 +2381,7 @@
if getGearValue(gear,"tag") ~= nil then
- if cat[cIndex] == loc("Tagging Mode") then
+ if cat[cIndex] == loc("Goal Mode") then
-- generate circs for tagged gears that don't have a circ yet (new)
if getGearValue(gear,"tCirc") == nil then
@@ -2646,10 +2646,10 @@
"", 6, 60000
)
- elseif cat[cIndex] == loc("Advanced Repositioning Mode") then
+ elseif cat[cIndex] == loc("Repositioning Mode") then
ShowMission (
- loc("ADVANCED REPOSITIONING MODE"),
+ loc("REPOSITIONING MODE"),
loc("Use this mode to select and reposition gears"),
loc("[Left], [Right]: Change between selection and placement mode.") .. "|" ..
" " .. "|" ..
@@ -2699,13 +2699,13 @@
"", 2, 60000
)
- elseif cat[cIndex] == loc("Tagging Mode") then
+ elseif cat[cIndex] == loc("Goal Mode") then
ShowMission (
- loc("TAGGING MODE"),
- loc("Use this mode to tag gears for win/lose conditions."),
- loc("Tag Gear: [Left Click]") .. "|" ..
- loc("[Left], [Right]: Change between tagging modes.") .. "|" ..
+ loc("GOAL MODE"),
+ loc("Use this mode to mark gears for win/lose conditions."),
+ loc("Mark/unmark gear: [Left Click]") .. "|" ..
+ loc("[Left], [Right]: Change between win/lose conditions.") .. "|" ..
" " .. "|" ..
loc("Change Placement Mode: [Up], [Down]") .. "|" ..
loc("Toggle Help: Precise+1") .. "|" ..
@@ -2912,11 +2912,11 @@
-- kinda lazy, but at least we don't have to do elaborate tacking elsewhere
SetVisualGearValues(sCirc, 0, 0, 0, 1, 1, 10, 0, 1, 1, 0x00000000)
--update selected gear display
- if (cat[cIndex] == loc("Advanced Repositioning Mode")) and (sGear ~= nil) then
+ if (cat[cIndex] == loc("Repositioning Mode")) and (sGear ~= nil) then
SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 100, 255, 1, 10, 0, 300, 3, 0xff00ffff)
elseif (cat[cIndex] == loc("Sprite Modification Mode")) and (sSprite ~= nil) then
SetVisualGearValues(sSprite, nil, nil, 0, 0, nil, nil, 10000, nil, 10000)
- elseif (cat[cIndex] == loc("Tagging Mode")) then
+ elseif (cat[cIndex] == loc("Goal Mode")) then
if (sGear ~= nil) or (closestGear ~= nil) then
closestGear = nil
sGear = nil