Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Normal Highlander is of course not affected by this. This setting is optional.
--- a/ChangeLog.txt Fri Oct 13 23:39:36 2017 +0200
+++ b/ChangeLog.txt Sun Oct 15 12:30:31 2017 +0200
@@ -65,6 +65,7 @@
Highlander:
+ Show collected weapons after kill and play sound
+ Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
+ + Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count)
* Removed "Freezer"/IceGun from the default Highlander weaponset
Construction Mode:
--- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Fri Oct 13 23:39:36 2017 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Sun Oct 15 12:30:31 2017 +0200
@@ -1,9 +1,10 @@
--------------------------------
-- HIGHLANDER / HOGS OF WAR
--- version 0.4b+
-- by mikade
--------------------------------
+-- Ancient changelog:
+
-----------
--0.1
-----------
@@ -132,11 +133,17 @@
local someHog = nil -- just for looking up the weps
+-- Script parameter stuff
local mode = nil
+-- If true, killing hogs of your own clan doesn't give you their weapons.
+-- Otherwise, killing any hog gives you their weapons.
+local loyal = false
+
function onParameters()
parseParams()
mode = params["mode"]
+ loyal = params["loyal"] == "true"
end
function CheckForWeaponSwap()
@@ -217,7 +224,7 @@
-- this is called when a hog dies
function TransferWeps(gear)
- if CurrentHedgehog ~= nil and CurrentHedgehog ~= gear then
+ if CurrentHedgehog ~= nil and CurrentHedgehog ~= gear and (not loyal or (GetHogClan(CurrentHedgehog) ~= GetHogClan(gear))) then
local x,y,color
local vgear
@@ -273,8 +280,12 @@
EnableGameFlags(gfInfAttack, gfRandomOrder, gfPerHogAmmo)
DisableGameFlags(gfResetWeps, gfSharedAmmo)
HealthCaseProb = 100
- Goals = loc("Highlander: Eliminate enemy hogs to take their weapons") .. "|" ..
- loc("Replenishment: Weapons are restocked on turn start of a new hog")
+ if loyal then
+ Goals = loc("Loyal Highlander: Eliminate enemy hogs to take their weapons") .. "|"
+ else
+ Goals = loc("Highlander: Eliminate hogs to take their weapons") .. "|"
+ end
+ Goals = Goals .. loc("Replenishment: Weapons are restocked on turn start of a new hog")
end
function onGameStart()