tweak. constrain to full opacity
--- a/hedgewars/uLandGraphics.pas Sun Oct 16 21:03:30 2011 +0200
+++ b/hedgewars/uLandGraphics.pas Sun Oct 16 15:09:26 2011 -0400
@@ -840,7 +840,7 @@
else Land[y,x]:= lfBasic
end
end
-else if ((cReducedQuality and rqBlurryLand) = 0) and
+else if ((cReducedQuality and rqBlurryLand) = 0) and (LandPixels[Y, X] and AMask = 255) and
((Land[Y, X] and (lfDamaged or lfBasic) = lfBasic) or (Land[Y, X] and (lfDamaged or lfBasic) = lfBasic)) and
(Y > LongInt(topY) + 1) and (Y < LAND_HEIGHT-2) and (X > LongInt(leftX) + 1) and (X < LongInt(rightX) - 1) then
begin