Destroy rope when attempting to shoot it through wrap / bouncy world edge
This fixes a variety of graphical glitches
--- a/ChangeLog.txt Thu Oct 05 02:02:28 2017 +0200
+++ b/ChangeLog.txt Thu Oct 05 02:54:17 2017 +0200
@@ -35,6 +35,7 @@
* Fixed screenshots being too bright if taken in quick succession
* Video recording functionality is restored
* Fixed bee not being affected by wrap world edge while still being thrown
+ * Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
* Fixed turn not ending when sticky mine was trapped on rubberband
* Fixed sniper rifle disabling laser sight utility after using
* Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux)
--- a/hedgewars/uGearsHandlersRope.pas Thu Oct 05 02:02:28 2017 +0200
+++ b/hedgewars/uGearsHandlersRope.pas Thu Oct 05 02:54:17 2017 +0200
@@ -441,6 +441,17 @@
end
else if not CurrentTeam^.ExtDriven and (FollowGear <> nil) then FollowGear := HHGear;
+ // Destroy rope if it touched bouncy or world wrap world edge.
+ // TODO: Allow to shoot rope through the world wrap edge and rope normally.
+ if (WorldWrap(Gear) and (WorldEdge = weWrap)) or
+ ((WorldEdge = weBounce) and ((hwRound(Gear^.X) <= LeftX) or (hwRound(Gear^.X) >= RightX))) then
+ begin
+ HHGear^.State := HHGear^.State and (not (gstAttacking or gstHHJumping or gstHHHJump));
+ HHGear^.Message := HHGear^.Message and (not gmAttack);
+ DeleteGear(Gear);
+ exit()
+ end;
+
DeleteCI(HHGear);
if (HHGear^.State and gstMoving) <> 0 then