--- a/hedgewars/GSHandlers.inc Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/GSHandlers.inc Tue Apr 24 23:50:40 2012 +0400
@@ -3973,7 +3973,7 @@
begin
CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
- CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
+ CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
if CurWeapon^.Pos <> 0 then
CurWeapon^.Pos := 0
@@ -4344,7 +4344,7 @@
if CurrentHedgehog <> nil then
with CurrentHedgehog^ do
begin
- CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
+ CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
if (CurAmmoType = amPortalGun) then
begin
if not destroyGear then
@@ -4444,7 +4444,7 @@
if CurrentHedgehog <> nil then
with CurrentHedgehog^ do
begin
- CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
+ CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
// let's save the HH's dX's direction so we can decide where the "top" of the portal hole
newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
// when doing a backjump the dx is the opposite of the facing direction
--- a/hedgewars/uAmmos.pas Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/uAmmos.pas Tue Apr 24 23:50:40 2012 +0400
@@ -32,7 +32,7 @@
procedure SetAmmoReinforcement(var s: shortstring);
procedure AssignStores;
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
-procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
+procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
function HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
procedure OnUsedAmmo(var Hedgehog: THedgehog);
@@ -43,7 +43,7 @@
procedure DisableSomeWeapons;
procedure ResetWeapons;
function GetAmmoByNum(num: Longword): PHHAmmo;
-function GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
+function GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
var StoreCnt: Longword;
@@ -149,9 +149,9 @@
exit(StoresList[num])
end;
-function GetAmmoEntry(var Hedgehog: THedgehog): PAmmo;
+function GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
begin
-GetAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
+GetCurAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
end;
function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
@@ -200,11 +200,11 @@
if (cnt <> AMMO_INFINITE) then
begin
inc(cnt, Ammoz[ammo].NumberInCase);
- AddAmmo(Hedgehog, ammo, cnt)
+ SetAmmo(Hedgehog, ammo, cnt)
end
end;
-procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
+procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
var ammos: TAmmoCounts;
slot, ami: LongInt;
hhammo: PHHAmmo;
@@ -224,7 +224,7 @@
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE;
FillAmmoStore(hhammo, ammos);
-CurWeapon:= GetAmmoEntry(Hedgehog);
+CurWeapon:= GetCurAmmoEntry(Hedgehog);
with Hedgehog, CurWeapon^ do
if (Count = 0) or (AmmoType = amNothing) then
begin
@@ -258,7 +258,7 @@
procedure OnUsedAmmo(var Hedgehog: THedgehog);
var CurWeapon: PAmmo;
begin
-CurWeapon:= GetAmmoEntry(Hedgehog);
+CurWeapon:= GetCurAmmoEntry(Hedgehog);
with Hedgehog do
begin
@@ -352,14 +352,14 @@
begin
Timer:= 10;
- CurWeapon:= GetAmmoEntry(Hedgehog);
+ CurWeapon:= GetCurAmmoEntry(Hedgehog);
if (CurWeapon^.Count = 0) then
SwitchToFirstLegalAmmo(Hedgehog)
else if CurWeapon^.AmmoType = amNothing then
Hedgehog.CurAmmoType:= amNothing;
- CurWeapon:= GetAmmoEntry(Hedgehog);
+ CurWeapon:= GetCurAmmoEntry(Hedgehog);
ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
--- a/hedgewars/uGearsHedgehog.pas Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/uGearsHedgehog.pas Tue Apr 24 23:50:40 2012 +0400
@@ -131,7 +131,7 @@
color: LongWord;
begin
Gear^.Message:= Gear^.Message and (not gmTimer);
-CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
+CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
with Gear^.Hedgehog^ do
if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
begin
@@ -178,7 +178,7 @@
begin
newGear:= nil;
bShowFinger:= false;
-CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
+CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
with Gear^,
Gear^.Hedgehog^ do
begin
@@ -640,7 +640,7 @@
var PrevdX: LongInt;
CurWeapon: PAmmo;
begin
-CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
+CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
begin
if isCursorVisible then
--- a/hedgewars/uGearsRender.pas Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/uGearsRender.pas Tue Apr 24 23:50:40 2012 +0400
@@ -592,7 +592,7 @@
dec(HH^.Timer)
end;
amt:= CurrentHedgehog^.CurAmmoType;
- CurWeapon:= GetAmmoEntry(HH^);
+ CurWeapon:= GetCurAmmoEntry(HH^);
case amt of
amBazooka: DrawRotated(sprHandBazooka, hx, hy, sign, aangle);
amSnowball: DrawRotated(sprHandSnowball, hx, hy, sign, aangle);
--- a/hedgewars/uScript.pas Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/uScript.pas Tue Apr 24 23:50:40 2012 +0400
@@ -1023,7 +1023,7 @@
if lua_gettop(L) = 2 then
AddAmmo(gear^.Hedgehog^, TAmmoType(lua_tointeger(L, 2)))
else
- AddAmmo(gear^.Hedgehog^, TAmmoType(lua_tointeger(L, 2)), lua_tointeger(L, 3))
+ SetAmmo(gear^.Hedgehog^, TAmmoType(lua_tointeger(L, 2)), lua_tointeger(L, 3))
end
else LuaError('Lua: Wrong number of parameters passed to AddAmmo!');
lc_addammo:= 0
--- a/hedgewars/uTeams.pas Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/uTeams.pas Tue Apr 24 23:50:40 2012 +0400
@@ -228,7 +228,7 @@
inc(CurrentTeam^.Clan^.TurnNumber);
-CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
+CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
if CurWeapon^.Count = 0 then
CurrentHedgehog^.CurAmmoType:= amNothing;
--- a/hedgewars/uWorld.pas Tue Apr 24 23:33:39 2012 +0400
+++ b/hedgewars/uWorld.pas Tue Apr 24 23:50:40 2012 +0400
@@ -1585,7 +1585,7 @@
begin
if (CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) then
DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF);
- i:= GetAmmoEntry(CurrentHedgehog^)^.Pos;
+ i:= GetCurAmmoEntry(CurrentHedgehog^)^.Pos;
with Ammoz[CurAmmoType] do
if PosCount > 1 then
DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i);