reduce volume a bit more. also fix engine hint
--- a/QTfrontend/util/SDLInteraction.cpp Fri May 08 09:16:21 2015 -0400
+++ b/QTfrontend/util/SDLInteraction.cpp Fri May 08 15:36:19 2015 +0200
@@ -245,7 +245,7 @@
if (m_music == NULL)
m_music = Mix_LoadMUS_RW(PHYSFSRWOPS_openRead(m_musicTrack.toLocal8Bit().constData()));
- Mix_VolumeMusic(MIX_MAX_VOLUME/2);
+ Mix_VolumeMusic(MIX_MAX_VOLUME/4);
Mix_FadeInMusic(m_music, -1, 1750);
}
--- a/hedgewars/uWorld.pas Fri May 08 09:16:21 2015 -0400
+++ b/hedgewars/uWorld.pas Fri May 08 15:36:19 2015 +0200
@@ -1706,7 +1706,7 @@
var PrevSentPointTime: LongWord = 0;
procedure MoveCamera;
-var EdgesDist, wdy, shs,z, amNumOffsetX, amNumOffsetY, cameraJump, dstX: LongInt;
+var EdgesDist, wdy, shs,z, amNumOffsetX, amNumOffsetY, dstX: LongInt;
inbtwnTrgtAttks: Boolean;
begin
{$IFNDEF MOBILE}