clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
--- a/hedgewars/uGearsHedgehog.pas Sat Dec 14 01:03:10 2013 +0400
+++ b/hedgewars/uGearsHedgehog.pas Sat Dec 14 14:24:03 2013 -0500
@@ -877,7 +877,8 @@
Gear^.dX:= Gear^.dX * _0_8
end;
if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
- Gear^.dY:= _0
+ Gear^.dY:= _0;
+ Gear^.State:= Gear^.State and not gstCollision
end;
Gear^.State:= Gear^.State or gstMoving;
if (CurrentHedgehog^.Gear = Gear) and (CurrentHedgehog^.Gear^.State and gstHHDriven <> 0) and
@@ -931,7 +932,8 @@
Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then
Gear^.dY:= _0
- end
+ end;
+ Gear^.State:= Gear^.State and not gstCollision
end
else
Gear^.dY:= Gear^.dY + cGravity;
@@ -1055,7 +1057,8 @@
CheckHHDamage(Gear);
Gear^.dY:= _0;
Gear^.Y:= Gear^.Y + _1
- end
+ end;
+ Gear^.State:= Gear^.State and not gstCollision
end;
CheckGearDrowning(Gear);