--- a/hedgewars/uGears.pas Mon May 26 22:47:48 2008 +0000
+++ b/hedgewars/uGears.pas Tue May 27 14:30:48 2008 +0000
@@ -904,7 +904,7 @@
procedure ShotgunShot(Gear: PGear);
var t: PGear;
- dmg: integer;
+ dmg: LongInt;
begin
Gear^.Radius:= cShotgunRadius;
t:= GearsList;
@@ -972,44 +972,46 @@
end;
procedure AssignHHCoords;
-var i, t, p: LongInt;
+var i, t, p, j: LongInt;
ar: array[0..Pred(cMaxHHs)] of PGear;
Count: Longword;
begin
if (GameFlags and gfForts) <> 0 then
- begin
- t:= 0;
- for p:= 0 to Pred(TeamsCount) do
- with TeamsArray[p]^ do
- begin
- for i:= 0 to cMaxHHIndex do
- with Hedgehogs[i] do
- if (Gear <> nil) and (Gear^.X.QWordValue = 0) then FindPlace(Gear, false, t, t + 1024);
- inc(t, 1024);
- end
- end else // mix hedgehogs
- begin
- Count:= 0;
- for p:= 0 to Pred(TeamsCount) do
- with TeamsArray[p]^ do
- begin
- for i:= 0 to cMaxHHIndex do
- with Hedgehogs[i] do
- if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
- begin
- ar[Count]:= Gear;
- inc(Count)
- end;
- end;
+ begin
+ t:= 0;
+ for p:= 0 to 1 do
+ begin
+ with ClansArray[p]^ do
+ for j:= 0 to Pred(TeamsNumber) do
+ with Teams[j]^ do
+ for i:= 0 to cMaxHHIndex do
+ with Hedgehogs[i] do
+ if (Gear <> nil) and (Gear^.X.QWordValue = 0) then FindPlace(Gear, false, t, t + 1024);
+ inc(t, 1024)
+ end
+ end else // mix hedgehogs
+ begin
+ Count:= 0;
+ for p:= 0 to Pred(TeamsCount) do
+ with TeamsArray[p]^ do
+ begin
+ for i:= 0 to cMaxHHIndex do
+ with Hedgehogs[i] do
+ if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
+ begin
+ ar[Count]:= Gear;
+ inc(Count)
+ end;
+ end;
- while (Count > 0) do
- begin
- i:= GetRandom(Count);
- FindPlace(ar[i], false, 0, 2048);
- ar[i]:= ar[Count - 1];
- dec(Count)
- end
- end
+ while (Count > 0) do
+ begin
+ i:= GetRandom(Count);
+ FindPlace(ar[i], false, 0, 2048);
+ ar[i]:= ar[Count - 1];
+ dec(Count)
+ end
+ end
end;
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
--- a/hedgewars/uLand.pas Mon May 26 22:47:48 2008 +0000
+++ b/hedgewars/uLand.pas Tue May 27 14:30:48 2008 +0000
@@ -542,17 +542,17 @@
var tmpsurf: PSDL_Surface;
begin
WriteLnToConsole('Generating forts land...');
-TryDo(TeamsCount = 2, 'More or less than 2 teams on map in forts mode!', true);
+TryDo(ClansCount = 2, 'More or less than 2 clans on map in forts mode!', true);
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, 32, RMask, GMask, BMask, AMask);
SDL_FillRect(LandSurface, nil, 0);
-tmpsurf:= LoadImage(Pathz[ptForts] + '/' + TeamsArray[0]^.FortName + 'L', false, true, true);
+tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', false, true, true);
BlitImageAndGenerateCollisionInfo(0, 0, tmpsurf, LandSurface);
SDL_FreeSurface(tmpsurf);
-tmpsurf:= LoadImage(Pathz[ptForts] + '/' + TeamsArray[1]^.FortName + 'R', false, true, true);
+tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'R', false, true, true);
BlitImageAndGenerateCollisionInfo(1024, 0, tmpsurf, LandSurface);
SDL_FreeSurface(tmpsurf);