- Fix some stupid bugs in collisions detecting code
- Add new sprite to the build system
--- a/hedgewars/uCollisions.pas Sun Jun 03 22:19:47 2007 +0000
+++ b/hedgewars/uCollisions.pas Mon Jun 04 21:15:24 2007 +0000
@@ -185,14 +185,15 @@
repeat
if (y and $FFFFFC00) = 0 then
if Land[y, x] = COLOR_LAND then exit(true)
- else flag:= true;
+ else if Land[y, x] <> 0 then flag:= true;
inc(y)
until (y > i);
end;
TestCollisionXKick:= false;
-if flag and (hwAbs(Gear^.dX) > cHHKick) then
+if flag then
begin
+ if hwAbs(Gear^.dX) < cHHKick then exit(true);
if Count = 0 then exit;
mx:= hwRound(Gear^.X);
my:= hwRound(Gear^.Y);
@@ -204,12 +205,10 @@
((mx > x) xor (Dir > 0)) then
if (cGear^.Kind in [gtHedgehog, gtMine]) then
begin
- Gear^.dX:= Gear^.dX {* _0_6};
- Gear^.dY:= Gear^.dY {* _0_6};
with cGear^ do
begin
- dX:= Gear^.dX {* _1_5};
- dY:= Gear^.dY {* _1_5};
+ dX:= Gear^.dX;
+ dY:= Gear^.dY;
State:= State or gstMoving;
Active:= true
end;
@@ -235,14 +234,15 @@
if (x and $FFFFF800) = 0 then
if Land[y, x] > 0 then
if Land[y, x] = COLOR_LAND then exit(true)
- else flag:= true;
+ else if Land[y, x] <> 0 then flag:= true;
inc(x)
until (x > i);
end;
TestCollisionYKick:= false;
-if flag and (hwAbs(Gear^.dX) > cHHKick) then
+if flag then
begin
+ if hwAbs(Gear^.dX) < cHHKick then exit(true);
if Count = 0 then exit;
mx:= hwRound(Gear^.X);
my:= hwRound(Gear^.Y);
@@ -254,12 +254,10 @@
((my > y) xor (Dir > 0)) then
if (cGear^.Kind in [gtHedgehog, gtMine]) then
begin
- Gear^.dX:= Gear^.dX {* _0_6};
- Gear^.dY:= Gear^.dY {* _0_6};
with cGear^ do
begin
- dX:= Gear^.dX {* _1_5};
- dY:= Gear^.dY {* _1_5};
+ dX:= Gear^.dX;
+ dY:= Gear^.dY;
State:= State or gstMoving;
Active:= true
end;
--- a/share/hedgewars/Data/Graphics/CMakeLists.txt Sun Jun 03 22:19:47 2007 +0000
+++ b/share/hedgewars/Data/Graphics/CMakeLists.txt Mon Jun 04 21:15:24 2007 +0000
@@ -34,6 +34,7 @@
RopeHook.png
RopeNode.png
SmokeTrace.png
+ Switch.png
Targetp.png
thinking.png
UFO.png