--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/tests/lua/staticmines.lua Thu Oct 05 05:20:25 2017 +0200
@@ -0,0 +1,137 @@
+--[[ Static Mines Test
+
+This test tests if mines are able to stand still on the ground for a very long time. 8 mines are spawned on a few girders.
+
+The test passes if the mines don't move for a very long time.
+The test failes if any mine moves even the tiniest bit or is destroyed.
+
+This test case has been created as response to bug 96.
+]]
+
+-- Max. time to test
+local TEST_TIME_LIMIT = 3600000 * 5 -- 5 hours
+
+local hhs = {}
+
+function onGameInit()
+
+ ClearGameFlags()
+ EnableGameFlags(gfDisableWind, gfOneClanMode)
+ Map = ""
+ Seed = 12
+ Theme = "Desert"
+ MapGen = mgDrawn
+ TurnTime = -1
+ Explosives = 0
+ MinesNum = 0
+ CaseFreq = 0
+ Delay = 100
+ WaterRise = 0
+ HealthDecrease = 0
+ AirMinesNum = 0
+
+
+ AddTeam("Test Team", 0xFFFF00, "Statue", "Tank", "Default", "cm_test")
+ hhs[1] = AddHog("Test Hog", 0, 100, "cm_test")
+ SetGearPosition(hhs[1], 300, 1450)
+end
+
+local mines = {
+ { x = 231, y = 1708},
+ { x = 290, y = 1708},
+ { x = 342, y = 1708},
+ { x = 261, y = 1708},
+ { x = 319, y = 1708},
+ { x = 403, y = 1706},
+ { x = 428, y = 1706},
+ { x = 461, y = 1706},
+ { x = 498, y = 1706},
+ { x = 518, y = 1706},
+}
+
+function LoadGearData()
+ ------ GIRDER LIST ------
+ PlaceGirder(290, 1718, 4)
+ PlaceGirder(290, 1790, 4)
+ PlaceGirder(452, 1716, 4)
+ PlaceGirder(452, 1790, 4)
+
+ PlaceGirder(300, 1500, 4)
+
+ ------ MINE LIST ------
+ for m=1, #mines do
+ mines[m].gear = AddGear(mines[m].x, mines[m].y, gtMine, 0, 0, 0, 0)
+ end
+
+end
+
+function onGameStart()
+ LoadGearData()
+end
+
+function onGearDelete(gear)
+ for m=#mines, 1, -1 do
+ if gear == mines[m] then
+ WriteLnToConsole(string.format("Mine %d died!", m))
+ table.remove(mines, m)
+ end
+ end
+end
+
+-- Give a short time for the mines to settle first.
+local checkTimer = -5000
+local initPosCheck = false
+-- Count the total times the mines managed to stand still
+local totalTime = 0
+local fin = false
+function onGameTick20()
+ if fin then
+ return
+ end
+ -- Infinite turn time
+ if TurnTimeLeft < 6000 then
+ TurnTimeLeft = -1
+ end
+ checkTimer = checkTimer + 20
+ if initPosCheck then
+ totalTime = totalTime + 20
+ end
+ if checkTimer >= 1000 then
+ local failed = false
+ for m=1, #mines do
+ if not initPosCheck then
+ -- Position initialization
+ -- Save “real” x and y values after the mines have settled
+ local x, y = GetGearPosition(mines[m].gear)
+ mines[m].rx = x
+ mines[m].ry = y
+ else
+ -- Position check
+ local x, y = GetGearPosition(mines[m].gear)
+ local rx, ry = mines[m].rx, mines[m].ry
+ if not x or not y then
+ WriteLnToConsole(string.format("Mine %d has died!", m))
+ failed = true
+ elseif x ~= rx or y ~= ry then
+ WriteLnToConsole(string.format("Mine %d has moved! Expected: (%d, %d). Actual: (%d, %d)", m, rx, ry, x, y))
+ failed = true
+ end
+ end
+ end
+ if not initPosCheck then
+ initPosCheck = true
+ end
+ if failed then
+ WriteLnToConsole(string.format("Test failed. The mines managed to stand still for %d ticks.", totalTime))
+ EndLuaTest(TEST_FAILED)
+ fin = true
+ return
+ end
+ end
+ if totalTime >= TEST_TIME_LIMIT then
+ WriteLnToConsole(string.format("All mines have been static for over %d ticks! Success!", TEST_TIME_LIMIT))
+ EndLuaTest(TEST_SUCCESSFUL)
+ fin = true
+ return
+ end
+end
\ No newline at end of file