- Tweak join/leave colour
- Don't show how many shots left message when multishoot game flag set
--- a/hedgewars/HHHandlers.inc Fri Oct 16 18:04:38 2009 +0000
+++ b/hedgewars/HHHandlers.inc Fri Oct 16 18:37:55 2009 +0000
@@ -242,12 +242,10 @@
if ((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_Utility) = 0 then
begin
Inc(AttacksNum);
- if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or
- ((GameFlags and gfMultiWeapon) <> 0) then
- begin
- AddCaption(inttostr(Ammo^[CurSlot, CurAmmo].NumPerTurn+1-AttacksNum)+' '+trmsg[sidRemaining], $FFFFFF, capgrpAmmostate);
- isInMultiShoot:= true
- end
+ if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) then
+ AddCaption(inttostr(Ammo^[CurSlot, CurAmmo].NumPerTurn+1-AttacksNum)+' '+trmsg[sidRemaining], $FFFFFF, capgrpAmmostate);
+ isInMultiShoot:= (Ammo^[CurSlot, CurAmmo].NumPerTurn >= AttacksNum) or
+ ((GameFlags and gfMultiWeapon) <> 0)
else
begin
TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
--- a/hedgewars/uChat.pas Fri Oct 16 18:04:38 2009 +0000
+++ b/hedgewars/uChat.pas Fri Oct 16 18:37:55 2009 +0000
@@ -49,7 +49,7 @@
const colors: array[#1..#4] of Longword = (
$FFFFFF, // chat message
$FF00FF, // action message
- $00FF00, // join/leave message
+ $90FF90, // join/leave message
$A0FFFF // team message
);