--- a/ChangeLog.txt Sat Jul 23 09:30:51 2011 +0400
+++ b/ChangeLog.txt Sat Jul 23 09:31:57 2011 +0400
@@ -1,6 +1,46 @@
+ features
* bugfixes
+0.9.15 -> ???:
+ + New modes: The Specialists, Space Invasion
+ + Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content
+ + Sudden Death art
+ + New Weapon/Utility: Land Spray Gun
+ + New Game mode: Tag team
+ + Allow up to 8 teams in a game
+ + Shoppa scheme by default resets ammo
+ + Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire)
+ + Defective mines explode if they take enough damage
+ + Rope head can attach to hogs/crates/barrels again (rope still passes through them)
+ + Control of grenade bounce
+ + Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer
+ + Ukranian localization of Default voice. support for localized voices
+ + Theme cleanup, including the new theme config file change
+ + Improvements in scoring and tracking damage
+ + Camera tracking now toggleable
+ + Mudball does not end turn
+ + Indicator for height of plane when using napalm
+ + Land smoothing (looks less pixelated on generation and damage)
+ + Improved lua script support (e.g. possibility to change hats)
+ * Prevent portaling to impossible locations better
+ * Snow accumulates more smoothly
+ * Rope should be less sticky now
+ * Fix for last portal shot always being yellow
+ * More accurate napalm strike drop location
+ * AI fixes
+ * Fixed locales, such as korean
+ * Code refactoring
+ * Various bug/leak fixes
+
+Frontend/Menu and Netgame:
+ + Drawing straight lines in drawn map mode
+ + Autokick ignored players joining your room
+ + Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom)
+ + Display player count in lobby
+ + Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list
+ * Fix invisible icons in popup menus
+ * Various fixes and adjustments
+
0.9.14 -> 0.9.15:
+ Ability to create, save and load hand drawn maps
+ New maps: Capture the Flag (Blizzard) Map
--- a/QTfrontend/mapContainer.cpp Sat Jul 23 09:30:51 2011 +0400
+++ b/QTfrontend/mapContainer.cpp Sat Jul 23 09:31:57 2011 +0400
@@ -175,7 +175,7 @@
connect(cbTemplateFilter, SIGNAL(activated(int)), this, SLOT(setTemplateFilter(int)));
maze_size_label = new QLabel(tr("Type"), mapWidget);
- mainLayout.addWidget(maze_size_label, 2, 0);
+ mapLayout->addWidget(maze_size_label, 2, 0);
maze_size_label->hide();
cbMazeSize = new QComboBox(mapWidget);
cbMazeSize->addItem(tr("Small tunnels"), 0);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Bamboo_Thicket.lua Sat Jul 23 09:31:57 2011 +0400
@@ -0,0 +1,87 @@
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil
+local enemy = nil
+local firedShell = false
+local turnNumber = 0
+
+local hhs = {}
+local numhhs = 0
+
+function onGameInit()
+
+ Seed = 0
+ TurnTime = 20000
+ CaseFreq = 0
+ MinesNum = 0
+ Explosives = 0
+ Map = "Bamboo"
+ Theme = "Bamboo"
+
+ AddTeam(loc("Pathetic Resistance"), 14483456, "Simple", "Island", "Default")
+ player = AddHog("Ikeda", 0, 10, "StrawHat")
+
+ AddTeam(loc("Cybernetic Empire"), 1175851, "Simple", "Island", "Default")
+ enemy = AddHog(loc("Unit 835"), 5, 10, "cyborg")
+
+ SetGearPosition(player,1166,1680)
+ SetGearPosition(enemy,2848,1443)
+
+end
+
+
+function onGameStart()
+
+ ShowMission(loc("Bamboo Thicket"), loc("User Challenge"), loc("Eliminate the enemy before the time runs out"), -amBazooka, 0)
+
+ --WEAPON CRATE LIST. WCRATES: 1
+ SpawnAmmoCrate(1915,1876,amBazooka)
+ --UTILITY CRATE LIST. UCRATES: 2
+ SpawnUtilityCrate(1986,1141,amBlowTorch)
+ SpawnUtilityCrate(1427,1527,amParachute)
+
+ AddAmmo(enemy, amGrenade, 100)
+
+end
+
+function onNewTurn()
+ SetWind(100)
+ turnNumber = turnNumber + 1
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amSkip, 9, 0, 0, 0)
+ SetAmmo(amGirder, 4, 0, 0, 0)
+ SetAmmo(amBlowTorch, 0, 0, 0, 1)
+ SetAmmo(amParachute, 0, 0, 0, 2)
+ SetAmmo(amBazooka, 0, 0, 0, 2)
+end
+
+
+function onGearAdd(gear)
+
+ if GetGearType(gear) == gtHedgehog then
+ hhs[numhhs] = gear
+ numhhs = numhhs + 1
+ elseif GetGearType(gear) == gtShell then
+ firedShell = true
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if (gear == enemy) then
+
+ ShowMission(loc("Bamboo Thicket"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
+
+ if (turnNumber < 6) and (firedShell == false) then
+ AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Energetic Engineer"),0xffba00ff,capgrpMessage2)
+ end
+
+ elseif gear == player then
+ ShowMission(loc("Bamboo Thicket"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
+ end
+
+end
Binary file share/hedgewars/Data/Themes/Golf/Ball.png has changed
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Binary file share/hedgewars/Data/Themes/Golf/Clouds.png has changed
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Binary file share/hedgewars/Data/Themes/Golf/Flag1.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Flag2.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Flake.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Girder.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Hole.png has changed
Binary file share/hedgewars/Data/Themes/Golf/LandBackTex.png has changed
Binary file share/hedgewars/Data/Themes/Golf/LandTex.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Sky.png has changed
Binary file share/hedgewars/Data/Themes/Golf/SkyL.png has changed
Binary file share/hedgewars/Data/Themes/Golf/SkyR.png has changed
Binary file share/hedgewars/Data/Themes/Golf/Tee.png has changed
Binary file share/hedgewars/Data/Themes/Golf/horizont.png has changed
Binary file share/hedgewars/Data/Themes/Golf/icon.png has changed
Binary file share/hedgewars/Data/Themes/Golf/icon@2x.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Golf/theme.cfg Sat Jul 23 09:31:57 2011 +0400
@@ -0,0 +1,15 @@
+sky = 117, 141, 186
+border = 38, 114, 35
+water-top = $54, $5C, $9D
+water-bottom = $34, $3C, $7D
+water-opacity = $80
+music = nature.ogg
+clouds = 9
+object = Ball, 3, 0, 18, 24, 6, 1, 0, 0, 24, 13
+object = Tee, 1, 6, 22, 5, 4, 1, 0, 0, 16, 20
+object = Car, 1, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = Hole, 5, 0, 44, 100, 4, 1, 19, 0, 54, 41
+object = Flag1, 1, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = Flag2, 1, 65, 258, 80, 2, 1, 0, 0, 240, 215
+object = Club, 2, 162, 254, 21, 6, 1, 0, 0, 240, 245
+flakes = 100, 1, 1000, 50, 50