Fix TotalRounds still being -1 in first real turn after hog placement phase
Now it is:
Hog placement phase: -1
First real round: 0 (previously -1)
Second real round: 1 (previously 0)
Third real round: 2 (previously 1)
...
--- a/ChangeLog.txt Sat Jul 07 22:50:08 2018 +0200
+++ b/ChangeLog.txt Sat Jul 07 23:29:02 2018 +0200
@@ -33,6 +33,7 @@
+ New call: GetAmmoTimer(gearUid, ammoType): Returns current set timer for given ammoType and hog gear in ms. Returns nil for non-timerable ammo
+ New call: EnableSwitchHog(): Enable hog switching
+ New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available”
+ * Fixed variable: TotalRounds was -1 (instead of 0) in first real round after hog placement phase
====================== 0.9.24.1 ====================
* Fix crash when portable portal device is fired at reduced graphics quality
--- a/hedgewars/uTeams.pas Sat Jul 07 22:50:08 2018 +0200
+++ b/hedgewars/uTeams.pas Sat Jul 07 23:29:02 2018 +0200
@@ -287,7 +287,8 @@
for i:= 0 to ClansCount do
if ClansArray[i] <> nil then
ClansArray[i]^.TurnNumber:= 0;
- ResetWeapons
+ ResetWeapons;
+ inc(TotalRounds)
end
end;