Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
--- a/hedgewars/uGears.pas Wed Feb 17 21:49:38 2010 +0000
+++ b/hedgewars/uGears.pas Thu Feb 18 01:02:28 2010 +0000
@@ -514,6 +514,7 @@
if (PHedgehog(Gear^.Hedgehog)^.Team = CurrentTeam) and
(Gear^.Damage <> Gear^.Karma) and
+ not PHedgehog(Gear^.Hedgehog)^.King and
not SuddenDeathDmg then
Gear^.State:= Gear^.State or gstLoser;
@@ -534,13 +535,28 @@
procedure HealthMachine;
var Gear: PGear;
+ team: PTeam;
+ i: LongWord;
+ flag: Boolean;
begin
Gear:= GearsList;
while Gear <> nil do
begin
if Gear^.Kind = gtHedgehog then
- Gear^.Damage:= min(cHealthDecrease, Gear^.Health - 1);
+ begin
+ inc(Gear^.Damage, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage)));
+ if PHedgehog(Gear^.Hedgehog)^.King then
+ begin
+ flag:= false;
+ team:= PHedgehog(Gear^.Hedgehog)^.Team;
+ for i:= 0 to Pred(team^.HedgehogsNumber) do
+ if (team^.Hedgehogs[i].Gear <> nil) and
+ (not team^.Hedgehogs[i].King) and
+ (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then flag:= true;
+ if not flag then inc(Gear^.Damage, min(5, max(0,Gear^.Health - 1 - Gear^.Damage)))
+ end
+ end;
Gear:= Gear^.NextGear
end;
@@ -632,14 +648,13 @@
playSound(sndSuddenDeath)
end;
- if (cHealthDecrease = 0)
- or bBetweenTurns
+ if bBetweenTurns
or isInMultiShoot
or (TotalRounds = 0) then inc(step)
else begin
bBetweenTurns:= true;
HealthMachine;
- SuddenDeathDmg:= true;
+ if cHealthDecrease > 0 then SuddenDeathDmg:= true;
step:= stChDmg
end
end;